Creates random continents with Old World / New World split. All Civilizations will spawn in the Old World and the New World will be open to discoveries in the Exploration Age.
Map script that generates a Home Land continent with all the major Civilizations (66% of the landmass) and a Distant Lands that has no major Civilizations (only 33% of the landmass). Independent Peoples will still appear in the Distant Lands.
The script includes modifying the resource generation to have Home Land resources and Distant Land resources properly split between the continental regions and has been updated to work with new 1.2.0 resources allocation.
The map script for generating the continents has also been updated to generate more interesting landmass than the default map scripts with less straight edges, more spacing around the poles, large gulfs and sea channels as well as a variety of islands and peninsulas.
Gameplay Impact
This script leans into the Civilization VII game design for the Exploration Age by having a new open continent for the major civilization to explore and expand to. With no major civilizations, this New World will have many opportunities to find new Discoveries and establish new Settlements.
The Economic Legacy path for the Exploration Age should be easier and more rewarding as there are more opportunities to find new lands with Treasure Fleet resources.
The Military Legacy path is easier to complete peacefully as you are able to establish more settlements as well as be on a more equal footing on conflicts over prime settlement locations with the other major civilizations.
The Cultural and Scientific Legacy paths remain largely unchanged.
Exploration focused Civilizations / Leaders play better with more open land to explore instead of being boxed in or blocked by existing Civilizations in the Distant Lands.
Diplomacy focused Civilizations / Leaders play better as the Independent People in the Distant Lands are conquered much less frequently in the Exploration and Modern Age than before. In addition, hostile Independent People will also be more challenging to deal with militarily since their troops will not have been wiped out by Distant Land civilizations.
Finding Discoveries in the Exploration Age is more rewarding and can be a big boost to your Science, Culture and other yields.
In the Modern Age, more Independent People will survive to the start of the age which allows for more diplomacy opportunities. The search for Relics in Distant Lands may take longer since there may not be any Distant Land Universities carried over from the Exploration Age. The Distant Land continent may not be fully settled leaving additional opportunities to claim land for Factory Resources.
Motivation
Before creating this map scripted, I had played many games with changes to the game settings that reduced the player count to achieve a similar effect. On a Standard size map, I would reduce the default 8 player count to 5 players and the default scripts would limit the 5 major civilizations to the Home land. This script enables the same style of game without having to reduce the player count and rebalances the distribution of the landmasses for a better game play experience.
Motivation background forum thread: https://forums.civfanatics.com/thre...-improves-exploration-and-modern-ages.696989/
Install
Extract the files to your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder.
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
Uninstall
Delete the “MundusNovus” folder in the Mods directory.
Disclaimer
The script has only been tested with the default map sizes and player counts available in the base game. This script has NOT been tested with any other map script mods. This has only been tested on the Windows PC platform.
Additional Maps
Map script that generates a Home Land continent with all the major Civilizations (66% of the landmass) and a Distant Lands that has no major Civilizations (only 33% of the landmass). Independent Peoples will still appear in the Distant Lands.
The script includes modifying the resource generation to have Home Land resources and Distant Land resources properly split between the continental regions and has been updated to work with new 1.2.0 resources allocation.
The map script for generating the continents has also been updated to generate more interesting landmass than the default map scripts with less straight edges, more spacing around the poles, large gulfs and sea channels as well as a variety of islands and peninsulas.
Gameplay Impact
This script leans into the Civilization VII game design for the Exploration Age by having a new open continent for the major civilization to explore and expand to. With no major civilizations, this New World will have many opportunities to find new Discoveries and establish new Settlements.
The Economic Legacy path for the Exploration Age should be easier and more rewarding as there are more opportunities to find new lands with Treasure Fleet resources.
The Military Legacy path is easier to complete peacefully as you are able to establish more settlements as well as be on a more equal footing on conflicts over prime settlement locations with the other major civilizations.
The Cultural and Scientific Legacy paths remain largely unchanged.
Exploration focused Civilizations / Leaders play better with more open land to explore instead of being boxed in or blocked by existing Civilizations in the Distant Lands.
Diplomacy focused Civilizations / Leaders play better as the Independent People in the Distant Lands are conquered much less frequently in the Exploration and Modern Age than before. In addition, hostile Independent People will also be more challenging to deal with militarily since their troops will not have been wiped out by Distant Land civilizations.
Finding Discoveries in the Exploration Age is more rewarding and can be a big boost to your Science, Culture and other yields.
In the Modern Age, more Independent People will survive to the start of the age which allows for more diplomacy opportunities. The search for Relics in Distant Lands may take longer since there may not be any Distant Land Universities carried over from the Exploration Age. The Distant Land continent may not be fully settled leaving additional opportunities to claim land for Factory Resources.
Motivation
Before creating this map scripted, I had played many games with changes to the game settings that reduced the player count to achieve a similar effect. On a Standard size map, I would reduce the default 8 player count to 5 players and the default scripts would limit the 5 major civilizations to the Home land. This script enables the same style of game without having to reduce the player count and rebalances the distribution of the landmasses for a better game play experience.
Motivation background forum thread: https://forums.civfanatics.com/thre...-improves-exploration-and-modern-ages.696989/
Install
Extract the files to your "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder.
MacOS: ~/Library/Application Support/Civilization VII/Mods
Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/
Uninstall
Delete the “MundusNovus” folder in the Mods directory.
Disclaimer
The script has only been tested with the default map sizes and player counts available in the base game. This script has NOT been tested with any other map script mods. This has only been tested on the Windows PC platform.
Additional Maps