Random Continents

Random Continents 0.0.4

This mod adds an improved map script, removing the straight border between continents.

Distant land can be generated everywhere, making exploration less predictable.
The spacing between continents is random and contains some islands, only reachable in the exploration age.

Compatible with YnAMP and any other map script, works best at larger sizes.

Example (Massive with YnAMP):
massivePreview.png


Installation



or extract into "%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods" folder. (No duplicate folders)

Spoiler More examples :

Map Sizes from Tiny to Massive(YnAMP)
tiny.png
small.png
standard.png
large.png
huge.png
massive.png

Author
Marvin Ott
Downloads
2,141
Views
3,495
First release
Last update

Ratings

4.75 star(s) 4 ratings

More resources from Marvin Ott

Latest updates

  1. improvements for game version 1.2.0

    updates resources changes from 1.2.0
  2. Improves Continent border

    Continent border more random and natural
  3. 0.0.2

    Improves coastal spread near islands

Latest reviews

You really saved a big part of my interest for CIV7 thanks to the randomized maps. A Big thank you
I really like these maps - they're a lot of fun to play. the only drawback with them is when starting in Exploration, you don't see any of your continent except your own Civ until you explore it
Just finished my first Marathon deity game to the end. As mods I used "YnAMP" for massive map and "Random Continents" as map script. Its a great combination. Had a lot of fun over ~50 hours.
By far THE BEST map generator. Much more dynamic, keeps a fractal almost type of game but with interesting mountains. Really good chokepoints and gulf/bay generations. Once canals are added, I think truly this will completely override any map! Multiple games played, and my favorite game I spawned on a small continent on my own with some cities and the other 4 on the bigger main chunk, led to a really interesting naval game in antiquity once I ran out of room!
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