- Production and gold scaling reverted from 0,0,0,30,60,90,120,150 to 0,0,0,20,40,60,80,100 because it turns out bonuses are capped at +100% and don't do anything beyond that.
- To compensate for this loss of production and gold, AI combat bonus increased at Immortal (+3 -> +4) and Deity (+4 -> +6)
- AI science and culture now scales based on era.
[table=head]
Era | Warlord & Lower | Prince | King | Emporer | Immortal | Deity
Ancient | +0% | +12% | +24% | +36% | +48% | +60%
Classical | +0% | +13% | +26% | +39% | +52% | +65%
Medieval | +0% | +14% | +28% | +42% | +56% | +70%
Renaissance | +0% | +15% | +30% | +45% | +60% | +75%
Industrial | +0% | +16% | +32% | +48% | +64% | +80%
Modern | +0% | +17% | +34% | +51% | +68% | +85%
Atomic | +0% | +18% | +36% | +54% | +72% | +90%
Information | +0% | +19% | +38% | +57% | +76% | +95%
[/table]Thanks to Atlas627 for the idea.