The moment absolutely no one was waiting for is here. Behold, Stormbower's Atlantic Conquest (version 1) for Civilization 7.
This is a horrifically skewed, and somewhat infuriating, map of the Northern'ish Hemisphere centered around the North Atlantic. This is based on a map I have been playing, and enhancing, since Civilization V. Yes there are Versions of this map for V and VI, but I've never uploaded them.
All currently playable civilizations, no mods or Hawaii, have their TSL.
(Images attached are from a prebuild version, some terrain has had minor changes; i.e. Persian Gulf, Horn of Africa, England, etc.)
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Better Description
- Map size: Massive (128x80)
- Old World: Europe, Africa, Middle East, East and South East Asia
- Distant Lands: North and South America
- Rivers: St Lawrence, Ohio, Missouri, Tennessee, Rio Grande, Amazon, Senegal, Congo, Nile, Tigris, Euphrates, Indus, Ganges, Volga, Danube, Rhine.
- Passes: Panama, Suez, Dardanelles
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Known Bugs and Infuriaters
- TSL: Occasionally, some civilizations will spawn away from their predetermined spot, with the actual TSL being revealed (meaning no Civs are actually in their correct locations). Why? No idea, just happens sometimes. If this occurs, just exit to the main menu and reset-up the advance start.
- Resources: Randomized due to the current unofficial map editor and the YnAMP dependencies.
- Rivers (Both Types): Randomized due to the unofficial map editor not allowing placement of either...I think. Not quite sure, but its infuriating. Therefore, larger rivers have just been swapped for coastal waters instead (Rhine, Nile, Amazon, Ohio, Mississippi, etc.).
- Terrain (in general): When starting a new game, Civ 7 likes to change up the terrain a bit. Nothing major, like the coast changing, just "there is a new cliffs here, trees there." The structural map will remain the same, just some features on it like to change. Gives it a bit of diversity between playthroughs I guess.
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(Probable) Dependencies
- YnAMP [ https://forums.civfanatics.com/resources/ynamp-larger-map-tsl-continents-beta.31855/ ]
___________________________
Suggested Mods
- Increase Tile City Ranges [ https://forums.civfanatics.com/resources/5-tiles-min-city-range-version-2.32287/ ]
- Enduring Empires [ https://forums.civfanatics.com/resources/enduring-empires.32262/ ]
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Future
Once the unofficial, or official, map editors allow for city/town preplacement (wishful thinking), the following scenarios will be pushed out as individual mods (dates listed for generic purposes, sadly they will most likely still start at the beginning of each era):
- Classical World, 42
- Roman World, 33
- Medieval World, 1066
- European Invasion, 1700
- British Civil War, 1775
- West World, 1845
- European Civil War, 1914
- Age of Apocalypse, 1936
- The Cold World, 1962
- Oblivion, 2022
This is a horrifically skewed, and somewhat infuriating, map of the Northern'ish Hemisphere centered around the North Atlantic. This is based on a map I have been playing, and enhancing, since Civilization V. Yes there are Versions of this map for V and VI, but I've never uploaded them.
All currently playable civilizations, no mods or Hawaii, have their TSL.
(Images attached are from a prebuild version, some terrain has had minor changes; i.e. Persian Gulf, Horn of Africa, England, etc.)
___________________________
Better Description
- Map size: Massive (128x80)
- Old World: Europe, Africa, Middle East, East and South East Asia
- Distant Lands: North and South America
- Rivers: St Lawrence, Ohio, Missouri, Tennessee, Rio Grande, Amazon, Senegal, Congo, Nile, Tigris, Euphrates, Indus, Ganges, Volga, Danube, Rhine.
- Passes: Panama, Suez, Dardanelles
___________________________
Known Bugs and Infuriaters
- TSL: Occasionally, some civilizations will spawn away from their predetermined spot, with the actual TSL being revealed (meaning no Civs are actually in their correct locations). Why? No idea, just happens sometimes. If this occurs, just exit to the main menu and reset-up the advance start.
- Resources: Randomized due to the current unofficial map editor and the YnAMP dependencies.
- Rivers (Both Types): Randomized due to the unofficial map editor not allowing placement of either...I think. Not quite sure, but its infuriating. Therefore, larger rivers have just been swapped for coastal waters instead (Rhine, Nile, Amazon, Ohio, Mississippi, etc.).
- Terrain (in general): When starting a new game, Civ 7 likes to change up the terrain a bit. Nothing major, like the coast changing, just "there is a new cliffs here, trees there." The structural map will remain the same, just some features on it like to change. Gives it a bit of diversity between playthroughs I guess.
___________________________
(Probable) Dependencies
- YnAMP [ https://forums.civfanatics.com/resources/ynamp-larger-map-tsl-continents-beta.31855/ ]
___________________________
Suggested Mods
- Increase Tile City Ranges [ https://forums.civfanatics.com/resources/5-tiles-min-city-range-version-2.32287/ ]
- Enduring Empires [ https://forums.civfanatics.com/resources/enduring-empires.32262/ ]
___________________________
Future
Once the unofficial, or official, map editors allow for city/town preplacement (wishful thinking), the following scenarios will be pushed out as individual mods (dates listed for generic purposes, sadly they will most likely still start at the beginning of each era):
- Classical World, 42
- Roman World, 33
- Medieval World, 1066
- European Invasion, 1700
- British Civil War, 1775
- West World, 1845
- European Civil War, 1914
- Age of Apocalypse, 1936
- The Cold World, 1962
- Oblivion, 2022