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Strategos v2.0

What is this Mod?

Welcome to Strategos, a mod for Civ VI. It adds 40+ new units to the game, fleshing out old upgrade lines and adding a few new ones.


Version 2.0
-Updated for compatibility with the Winter Update.
-Fixed a few errors, updated some unit descriptions, basic cleanup work.

Version 1.3
-Added a new tier of units after the final tier, which are all currently located at Future Tech. If you'd like to see these matched with corresponding future technologies, check out my full modpack here: http://www.nexusmods.com/civilisationvi/mods/47/?
-Added new units to flesh out existing unit lines in places where the base game skipped too many eras. The base game's land upgrade lines now go:
Melee: Warrior, Swordsman, Longswordsman, Musketman, Rifleman, Infantry, Integrated Infantry
Ranged: Slinger-Archer, Composite Bowman, Crossbowman, Field Cannon, Machine Gun, Railgun
Anticav: Spearman, Pikeman, Bayonet, AT Crew, Modern AT Crew, Integrated AT Crew
Light Cav: Horseman, Skirmisher, Dragoon, Cavalry, Helicopter, Assault Copter
Heavy Cav: Heavy Chariot, Cataphract, Knight, War Wagon, Tank, Modern Armor, Hover Tank
Siege: Catapult, Trebuchet, Bombard, Artillery, Rocket Artillery, Kinetic Artillery
-Rebalanced combat stats along the entire unit chronology to account for new units.
-With this huge update we're up to 41 total new units.

Version 1.2
-Added a line of naval transport units (Balinger, Galleon, Transport) that function just like the land-based escort units, with higher defense than offense, and the ability to share movement with all units in formation. In future patches, embarked units will be made much more vulnerable to make these naval escort units a vital part of troop transport across oceans.
-Added two new naval carrier units (Deceres, Ship of the Line) which function as antecedents to the modern Aircraft Carrier. Both are capable only of melee attacks, but may be mounted with two new immobile siege units (Deck Catapult, Cannon Battery) that function like bombers with a range of two.
-Added the two aforementioned siege units (Deck Catapult, Cannon Battery) which are capable of executing bombard attacks while "based" at a city or naval carrier unit.
-Added a new naval raider unit (Liburna) to the Classical era which functions as the antecedent to the Privateer and Submarine.

Version 1.1
-Added a line of support units (Auxiliary Archer, Auxiliary Musket, Sniper) that can use their ranged attack while being stacked with other combat units. Their ranged attack is weaker to compensate, and they have no combat rating at all - meaning any attack will kill them if they're not on the same hex as a combat unit.
-Added a line of support units (Prefect-Captain-Lieutenant) that provide a buff to combat strength and experience gained for all adjacent units.
-Added a line of light cavalry units (Escort, Bodyguard) that share their movement speed with all units in formation. They are weak on offense, and comparably quite strong on defense, making them ideal civilian escorts.

Version 1.0
-Added a line of support units (Stablemaster-Wagon Train-Convoy) that provide a movement bonus to adjacent melee, ranged, and anti-cavalry units. The intention is to make offensive strategies reliant on these units competitive with offensive strategies dependent instead on the light and heavy cavalry lines.
-Added a line of support units (Herbalist-Healer-Medic) that provide the very powerful Mamluk healing bonus to all adjacent units. The latter two tiers also add a stacking healing bonus, although that bonus has been decreased from vanilla to compensate for the addition of the Mamluk ability.
Author
anansethespider
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