This is my first mod which tends to bring a Civ 5 closer to reality without unbalancing it too much. It needs testing still, although I did it alone for now.
Here are some of the changes:
-Siege and motor-driven units (tanks, catapults, etc) cannot enter jungle except the Giant Robot of Death
-Forest and jungle have increased movement cost since it was silly to drive movement 4+ units through a forest like it is a grassland.
All units have Sight range decreased to 1 with exceptions like naval units, scouts,...
-Elephants are fine-tuned to give player a comfortable feeling while using them and are also more real. Indian War elephant has now increased strength because it is an elephant, not war chariot and has a more powerful ranged attack similar to archer's. Also it has a fairly increased cost.
-Scouts will not be rendered obsolete until Rifling. I am planing to make a radar unit someday to make scout its predecessor.
-Roads can go through forest but not through jungle. Jungle roads are more like a goat path than actual roads. In order to build one in jungle tile, you have to remove it first
-Increased defense modifier in jungle to 40% (it is a jungle after all, not forest)
-Decreased movement of ancient siege units to 1 because stupid devs made them look like they were pushed by human labor not horse-dragged. I will also change this someday because it gets really on my nerves. So in the future, Catapults and such will require horse resource. It somehow has more logic than iron requirement.
-Catapults no longer require iron (maybe I am wrong here but this way it gives you a siege unit even when you are tricked by the game's stupid resource placement. -Ballistas require iron though and have a range of 3 unlike catapults which have range of 2. Subject to change
-Also, tech tree is reworked and inspired by the Better Tech Tree mod, so now in order to research mathematics and build a catapult YOU NEED WHEELS. Period.
I recommend to use a Tree growth mod or Remote Building mod, for me the best mods there are!
Please test it and tell me how it feels.
Here are some of the changes:
-Siege and motor-driven units (tanks, catapults, etc) cannot enter jungle except the Giant Robot of Death
-Forest and jungle have increased movement cost since it was silly to drive movement 4+ units through a forest like it is a grassland.
All units have Sight range decreased to 1 with exceptions like naval units, scouts,...
-Elephants are fine-tuned to give player a comfortable feeling while using them and are also more real. Indian War elephant has now increased strength because it is an elephant, not war chariot and has a more powerful ranged attack similar to archer's. Also it has a fairly increased cost.
-Scouts will not be rendered obsolete until Rifling. I am planing to make a radar unit someday to make scout its predecessor.
-Roads can go through forest but not through jungle. Jungle roads are more like a goat path than actual roads. In order to build one in jungle tile, you have to remove it first
-Increased defense modifier in jungle to 40% (it is a jungle after all, not forest)
-Decreased movement of ancient siege units to 1 because stupid devs made them look like they were pushed by human labor not horse-dragged. I will also change this someday because it gets really on my nerves. So in the future, Catapults and such will require horse resource. It somehow has more logic than iron requirement.
-Catapults no longer require iron (maybe I am wrong here but this way it gives you a siege unit even when you are tricked by the game's stupid resource placement. -Ballistas require iron though and have a range of 3 unlike catapults which have range of 2. Subject to change
-Also, tech tree is reworked and inspired by the Better Tech Tree mod, so now in order to research mathematics and build a catapult YOU NEED WHEELS. Period.
I recommend to use a Tree growth mod or Remote Building mod, for me the best mods there are!
Please test it and tell me how it feels.