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TBQ's Resource Allocation Improvements 0.4.0

Features:
  • Remove all assigned resources from all settlements with the click of a button
  • Autosort Settlements
    • Capital first, then cities, finally towns
    • Within a category (city or town) sort by
      • Larger resource capacity
      • Then alphabetically by localized city name
      • Razed settlements always come last in their group
  • Keep all resource lists sorted too
  • Middle click an assigned resource to immediately unassign it from a settlement, if possible
  • Add a Show Cities toggle next to Show Towns
  • Remove settlement type ('Capital', 'City', and 'Town') appended to name. There's already an icon
New Features in v0.3.0 - Factory Improvements
  • Placing a factory resource directly onto an empty factory slot will attempt to fill all empty city slots with available copies of the given resource. Use this to quickly fill a city with a factory resource.
  • Middle clicking a factory slot that has resource already assigned will remove all copies of that factory resource from the city. Use this to quickly clear a factory.

Sid Meier's Civilization VII (DX12) 3_5_2025 4_24_50 PM.png


Sid Meier's Civilization VII (DX12) 3_5_2025 4_26_10 PM.png


Known Issues
  • Unassigning Resources
    • Camels are currently removed separately from other resources in a second pass during a mass unassignment because the engine refuses to remove them if there are still other resources filling the spots that were added to the city by the camel.
    • Unassigning a ton of resources may cause a short lag.

Installation Instructions
1. You can download the latest stable release on github
2. Extract to the corresponding mods folder
  • Windows: `%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods`
  • MacOS: `~/Library/Application Support/Civilization VII/Mods`
  • Steam Deck\Linux: `~/My Games/Sid Meier's Civilization VII/Mods/`
Author
tbq
Downloads
3,381
Views
5,718
First release
Last update

Ratings

5.00 star(s) 7 ratings

More resources from tbq

Latest updates

  1. Feature Requests and 1.1.1

    0.4.0 Add a distant lands indicator on settlements that qualify. Add a Distant Only? toggle...
  2. Version 0.3.0 - Factory Improvements

    New Factory Features * Placing a factory resource directly onto an empty factory slot will...
  3. Code improvements

    Behind-the-scenes code improvements, with the goal of improving compatibility with any other...

Latest reviews

Great mod. I only have one suggestion: Could you please make it an option to have the City/Town/Capital text still remain? Thanks.
Excellent mod. Thank you. I agree with @Homiwan, having an indicator of which cities and towns are considered distant lands would be very helpful.
Great mod. Sorting is very much needed (but please make it case-insensitive for settlements) and the unassign options are great.
Great mod.
This literally fixes everything I think is wrong with the Resource Allocation screen in the best possible logic and layout. Thank you so much.

I have some stretch goals/requests for your consideration :)
- Would love some kind icon/label to indicate which settlements are Distant and have Rail Stations since there's a few resources that give better bonuses for those traits
- I know the stock interface uses the Show Factories checkbox to hide/unhide the Factory indicator on the right... honestly this is the most useless function they provided.. it would actually make more sense if you changed this to actually just filter for only settlements that have a Factory
T
tbq
Excellent ideas! I'll look into them. Thanks for the feedback!
This is such a massive improvement over the out-of-the-box resource screen. This makes the screen make sense and has all the features I want, especially the filter only cities OR only towns.
This is much needed. The resource screen has been such a pain to use and see everything.
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