Whoever designed the Grocer did not really understand the game (bonus yield on unimproved rural tiles?!) and there are some other inconsistencies among the Warehouse buildings, too. Even the fixes in 1.1.1 only took care of these issues halfway.
This mod fixes the Grocer and Ironworks to boost the right tiles the right amount. I also added a Clay Pit boost to the Stonecutter building. I found that a rather odd omission where flavor was given priority over gameplay.
This mod fixes the Grocer and Ironworks to boost the right tiles the right amount. I also added a Clay Pit boost to the Stonecutter building. I found that a rather odd omission where flavor was given priority over gameplay.