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Warlock's Descriptions Remade 3.2

Compatible with Update 1.2.0
  • Integrated some of Firaxis' format changes, and included new info such as buildable bridges in towns.
  • Minor changes to existing entries, particularly Nepal.
Fixed being unable to download the mod/mods through CivMods, choose only one version.
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Bullets Points and Extra Stylish Text Icons have been split into 2 separate submods. This removes the clunky behavior of text changes not applying in the shell, and allows greater preference control to the player.
  • Bullet Points will work without Stylish Text, and covers leader and civilization abilities as well when not using it.
  • Stylish Text Extra Icons does exactly what it did before, includes a few extras Stylish Text doesn't by default, but if you dont want these new icons Stylish Text remains fully compatible with Descriptions Remade.
In addition, some more changes have come to description formatting:
  • YOU has been completely eliminated from all abilities and entries, for example the phrase "in Settlements not founded by you," which is fairly common, now reads "in Settlements founded by another Civilization." I was never a fan of how informal these sounded and finally got around to changing them. However these changes required quite a bit of rewording to fix sentence structure. I think it turned out good but I am open to feedback.
  • Bolding for unit and building type is back.
  • Many Leader Abilities have been re-written, including a big change to unique diplomatic actions.
  • Reverted specifying "Biome" (e.g. Must be placed in Desert Biome) in descriptions, looked too clunky and its obvious what is meant anyway.
  • Many miscellaneous changes and fixes for existing entries.
Major internal revisions, the mod should now be compatible automatically with all updates, should any description change from the current iteration, it will default to the vanilla description. I will still attempt to update ASAP, but there is no risk of the player reading wrong information after a change to the vanilla entry.

Additionally, this theoretically means the mod is now compatible with other mods that change descriptions as long as their set load order is higher than 1. However I have not tested this.
By default there doesn't seem to be any way to see a Leader's attributes once in game. They are now denoted on the Leader and Civilization abilities page.

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Fixed wrong text on Maya and Roman unique quarters.
Leader agendas now all follow the same formatting.

Catherine's is flipped to follow the same order as everyone else, and if using Leugi's Diplomacy Ribbon Tweaks, Catherine's colored bullet points will be re-arranged to be in the correct order.

Some agenda names that were used on the website but not in game have been imported for more flavor. For example, Friedrich (Baroque)'s agenda is now called Parisian Sensibilities.
Fixed new game screen for toponyms to use vanilla wording so it doesnt say "Ada Lovelace of the Greece."

Removed the Unique Unit/Quarter/Building subtitles when looking at the Leader/Civilization abitilies screen. This looks much nicer, it is possible this has deleted important text somewhere else though, please let me know. Known case is unique quarters in the production queue no longer have the subtitle "unique quarter" under the quarter's name. Not an issue, looks better I think.

Also changed adjacency wording from "[Yield] for each adjacent [Thing]" to "[Yield] Adjacency for [Thing]" like how its worded in descriptions.
The mod has been redone so the bullet points and new icons are only activated when this mod is used alongside Stylish Text and Font Icons.

Additionally, the new content for 1.1.1 is now supported and fixed a crash in the modern age (thanks thatpinkcoconut!).

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