convert city

  1. sman1975

    Establishing a religion in turn zero, then ensuring all cities immediately convert - HOW????

    Hello, About finished with my 100 Years War mod. Trying to create a religion with a civ that has 7 cities, all population = 1. After much research, I've combined some scripts I found that seems like it should work: function FollowProtestantism() if Game.GetElapsedGameTurns() == 0 then...
Back
Top Bottom