I'm making a custom civ, and want to give it a custom trait and ability for it's unit.
The trait would be +1% science for each unique luxury resource.
The ability would be to the knight, where it would gain additional attack power when near other knights.
How would I go about doing either of these?
So I'm working on a Portugal mod and I want my Civilization trait to grant a free scout for every scout produced. The problem is I have no idea where to start. If anyone could help that'd be great. BTW my mod is in a SQL format, so I have a GameDefines.sql where the trait would be listed.
So I recently uploaded the Portuguese Civilization to the Steam Workshop. Regrettably it is still severely underdeveloped. By that I mean the traits are not unique and it doesn't have any units. Now, experienced modders will get a kick out of this: I have no clue how to add either. You may be...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.