Hi all, I have been able to use the <update> and <replace> tags in buildings, I have used them in dummy buildings to create custom traits for the civilizations I have created, but I noticed that the modifications I make to the buildings through these dummy buildings with update and replace are...
Hello everyone,
A while back I started creating a mod for CIV 6, which is my own custom civilization. I used an old template, which I later changed to the ModBuddy template. Anyway, I was editing the leader and civilization's unique abilities, which are:
I tweaked with the numerous modifiers...
Hello everyone,
So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
So I'm working on a Portugal mod and I want my Civilization trait to grant a free scout for every scout produced. The problem is I have no idea where to start. If anyone could help that'd be great. BTW my mod is in a SQL format, so I have a GameDefines.sql where the trait would be listed.
So I recently uploaded the Portuguese Civilization to the Steam Workshop. Regrettably it is still severely underdeveloped. By that I mean the traits are not unique and it doesn't have any units. Now, experienced modders will get a kick out of this: I have no clue how to add either. You may be...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.