custom traits

  1. C

    Use the <update> or <replace> tag on dummy buildings for custom traits.

    Hi all, I have been able to use the <update> and <replace> tags in buildings, I have used them in dummy buildings to create custom traits for the civilizations I have created, but I noticed that the modifications I make to the buildings through these dummy buildings with update and replace are...
  2. A

    [GS] Problems with custom civilization traits and features

    Hello everyone, A while back I started creating a mod for CIV 6, which is my own custom civilization. I used an old template, which I later changed to the ModBuddy template. Anyway, I was editing the leader and civilization's unique abilities, which are: I tweaked with the numerous modifiers...
  3. A

    [GS] Help editing custom civilization traits and features

    Hello everyone, So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
  4. Toussaint10326

    Need help with a custom trait

    So I'm working on a Portugal mod and I want my Civilization trait to grant a free scout for every scout produced. The problem is I have no idea where to start. If anyone could help that'd be great. BTW my mod is in a SQL format, so I have a GameDefines.sql where the trait would be listed.
  5. Toussaint10326

    Need help adding custom traits and units

    So I recently uploaded the Portuguese Civilization to the Steam Workshop. Regrettably it is still severely underdeveloped. By that I mean the traits are not unique and it doesn't have any units. Now, experienced modders will get a kick out of this: I have no clue how to add either. You may be...
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