EpicPlus was created with the idea of adding a new speed until Marathon was fixed. Now that it was fixed I decided to go with my original idea, because the scaling difference from Epic to Marathon is huge.
Standard has a scaling value of 100%. Epic is 150% and Marathon is 300%. EpicPlus was...
Ok so i'm playing in a custom gamespeed where research percent is 200%, BUT i put multipliers to the cost of techs increasing for each era, so Industrial Era Techs require 10000 Science, now i'd like it if spies were a little faster, as they are even slower than in marathon, taking 80 turns to...
So I wanted to create a mod that changes the gamespeeds as well as adding a new one, so first I wanted to check if adding a new speed is possible.
I went to Base->Assets->Configuration->Data and opened GameSpeeds.xml and simply copied the marathon row and changed the variables to unique values...
Hi mates! Can anyone explain what do values exactly mean?
In file "GameSpeeds" we can see some registers:
1. <CostMultiplier>300</CostMultiplier>
2. <CivicUnlockMaxCost>300</CivicUnlockMaxCost>
3. <CivicUnlockPerTurnDrop>30</CivicUnlockPerTurnDrop>
4. <CivicUnlockMinCost>60</CivicUnlockMinCost>...
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