go nuts!

  1. Hellenism Salesman

    [NFP] Interconnecting Systems

    So, Civ VI has a lot of systems, doesn't it? I'm just gonna quickly name 20 off the top of my head... Population, Districts, Power, Loyalty, Amenities, Tech Tree, Civic Tree, World Congress, City-States, Governments, Housing, Terrain, Ages, Competitions, Casus Belli, Wonders, Barbarians, Climate...
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