Hello, friends. Welcome to part two of our Developer Diary covering Millennia’s economy.
Rob kicked things off for us the last time, outlining the different types of Goods and Resources, the role of Needs, and how Workers can scale in more advanced economies.
This time, we’ll build on that...
How about adding the possibility of importing grains that provide food bonuses? Currently in the geopolitical scenario, we have noticed a fierce dispute in the import of grains, European countries like Germany and France fighting fiercely to break the Brazilian monopoly in the export of soybeans...
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