javascript

  1. M

    How to apply conditional text updates with JavaScript?

    I'm working on a translation mod that currently updates text using the .modinfo file like this: <UpdateText> <Item locale="ko_KR">l10n/NAMECHANGE.xml</Item> ... </UpdateText> Now, I want to implement mod settings to conditionally update certain text entries (a single .xml file) based on...
  2. LilBudyWizer

    Javascript files changed in 1.1.0

    They deleted 6 javascript files, added 4 and modified 194 leaving 482 unchanged for a total of 680 javascript files. A list of the specific files is attached below. I started something yesterday that had me walking the directories and it occurred to I could save the data and compare it to today...
  3. Smayo

    Modifiers Firetuner panel port. 1.1

    Ports Firaxis' Modifier Firetuner panel from Lua to JS in Civ VII. To use, unzip the .zip file this was placed in, and open the Firetuner Live Panel while in a game of civ. As with all Civ VII panels, you need to click Connection>Refresh Lua States. Then you can do File>Open Panel and open the...
  4. W

    Scripting Runtime Information

    As many of us are now aware, the scripting runtime used in Civilization VII is based on JavaScript. (More specifically, Google's V8) There appears to be at least two V8 isolates (execution environments), Tuner and App UI. Though, I suspect there may be one or two more for gameplay scripts and...
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