man-at-arms

  1. Brixter

    Switched Melee and Anti-Cavalry in the tech tree

    The premise of this mod is that weaker units should be unlocked earlier and should be cheaper to produce. Anti-Cavalry are weaker than Melee. Assuming you have the required strategic resources, there is no reason to produce Anti-cavalry because Melee units are superior. Also, what's the use of...
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