Does anyone know if there is a way to detect custom world sizes in a map script's GetMapInitData() function using the passed-in worldSize hash? I can't just look-up the grid size because my map script (Got Lakes) has other options that affect the height of the map, such as worlds with cropped...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.