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Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.
Title: Desync Issue in Multiplayer Game – Any Tips?
Hello,
I'm writing my first message on the FORUM as a long-time Civ VI player. This is the first time I've encountered the bug where a player disconnects (Desynch) at the end of each turn (in early game not late)
We are three players—my two...
This is based on whoward's DLLVMCv97. When executing custom UI functions, call instance:SendAndExecuteLuaFunction("CvLuaUnit::l#FunctionName#", Arguments) instead of calling the function itself to execute that function on all the clients in a multiplayer game, which will not cause re-sync.
Usage...
Based on code inspection (and some unexpected results while debugging a map script) I found what looks like a possible root cause of multiplayer desyncs: map generator calls to table.sort() on lists that have ties combined with RNG in the sorting algorithm itself.
For context, here is an...
Hello, I am looking to play a mostly vanilla BNW game with my friends using CP Only for AI.
The game resyncs very frequently, is there any advice for CP Only? Everything I could find is talking about the whole vox populi pack and not just the community patch base.
I generated the modpack using...
The desync issue in multiplayer actually ruins the game. My friend bought this game so we can play multiplayer, and every turn we would have desyncs. It makes the multiplayer unplayable. We tested it out in different situations: Starting a game with random civs makes the game desync, but with...
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