When playing with a mod giving player a button to transform a unit into other civil's unique unit (by calling lua function InitUnit() and kill() to replace the original one) in multiplayer game, the game automatically reloads whenever a non-host player press that button and end his turn, and the...
So, I'll shamefully admit that I haven't played K-Mod...
But from everything I've read, it sounds like this mod really fixed quite a few BTS multiplayer errors related to "out-of-sync." I wonder if any of the dev's could share how they went about finding and fixing these kinds of errors. One...
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