out-of-sync

  1. LyarSoft

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    When playing with a mod giving player a button to transform a unit into other civil's unique unit (by calling lua function InitUnit() and kill() to replace the original one) in multiplayer game, the game automatically reloads whenever a non-host player press that button and end his turn, and the...
  2. S

    How Did you Fix Out-of-Sync Errors?!

    So, I'll shamefully admit that I haven't played K-Mod... But from everything I've read, it sounds like this mod really fixed quite a few BTS multiplayer errors related to "out-of-sync." I wonder if any of the dev's could share how they went about finding and fixing these kinds of errors. One...
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