GameConfiguration.SetValue(key, fMissedChanceTotal)produces the runtime error:function expected instead of nilAnyone know why and how I should proceed please?
Has anyone been able to persist custom data when a game is saved, and then have that same information loaded when the game is reloaded?
I was trying this using the SetValue and GetValue of the GameConfiguration object but it appears that the data is cleared when the game is reloaded. I use a...
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