In the previous civ games, some buildings, provide you extra bonuses and/or only allowed to be built, if a specific resource deposit is being exploited in the city.
This system is fine, but I've always felt a bit unsatisfied with it. Why do I have to build blacksmith specifically in the city...
We've included some exclusive features of our map script, communitu_79a, into vp by accident, but now that we're at it, let's discuss how resource distribution should look like for an interesting and balanced gameplay.
Let me show what can be modified:
1 There's an initial basic resource...
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