• Civilization 7 has been announced. For more info please check the forum here .


  1. King Phaedron

    Civilization 7: Types of Cities, Scenario Mode, and Industrial Victory

    Civilization is a game of Systems, Strategies, and Efficiencies. Over the course of a few years, players unravel the most efficient strategies to do things, and the game starts to become stale. Most of the suggestions people make for Civilization 7 are too deeply rooted in existing game...
  2. King Phaedron

    Retreat and Reinforce

    The length of a turn is never less then a season, and that is only on marathon at the very end of the game. Most turns are 5-20 years. I get why unit movement has to scale the way it does, but lets be realistic here: when you start a war it doesn't take hundreds of years to reach a nearby city...
  3. Machiavelli24

    Settlers Retreat 2016-12-04

    When a Settler is attacked by a hostile combat unit instead of capturing the Settler, the Settler runs back to the nearest city. This prevents abusive strategies around stealing Settlers from AI players.
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