Hey all! I've been messing around with the map scripts in the modules, and I think I am starting to get a good grasp on how they work.
I think most of us can say that we don't want to have the blocky, top to bottom, row of islands type maps every game. But with the dependency of the Distant...
It is possible for buildings to require a resource in order to be built, the classic example being the hydro plant.
However, losing your last aluminum or your only source of aluminum (mine is pillaged, city with mine is lost etc) does not have any negative effect on the hydro plant. So in...
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