sight

  1. K

    Change Scout sight dynamically

    Hi there! I'm new with civ6 mods, but not with programming (10y+ cpp developer). In civ7 they introduced new scout actions like lookout and search. I wanted to implement that in civ6, but after 6 hours of trying I'm stuck. My goal is to use a button to increase the sight for 1 turn, then reduce...
  2. K

    XML Column BaseSightRange

    Hello I'm trying to edit the default sight for all units from 2 to 4 I found the Civ5Units XML which reads _____ <Table name="Units"> <!-- Basic info --> <Column name="BaseSightRange" type="integer" default="2"/> _____ Have tried the following, but no luck _____...
  3. Victoria

    Civ VI - LOS

    Victoria submitted a new resource: Civ VI - LOS - Line of Sight Read more about this resource...
  4. Victoria

    Civ VI - LOS

    Line of Light (LOS) EDIT(21/6/200 - I have noticed there seems to be los differences depending on where on a continent you are so looking into that) A military unit in civ VI can only attack an enemy if that enemy is visible. Equally units can only see a certain distance and it can be useful to...
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