skills

  1. F

    Civ(ilians) Live and die - New population model, feedback wanted

    Warning: Massive block of text follows. TLDR; this is a different way of accounting for population in Civ, where population points die, and their creation is not based on food, along with a bunch of other stuff to revamp the game. Intro: So, this idea is for a wholesale change for how the...
  2. cromcrom

    Skills, crafting, and turning your civ into an RPG character :-)

    How could a "crafting" skill be implemented in Civ 6 ? And how to tie it to "skills" ? "Crafting" units, so they are randomized a little bit at the start ? "crafting" districts, so they are a little bit randomized, and maybe create an "almost Wonder" kind of district. The civilisation could have...
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