I recently needed to find the calculation for a damaged unit's movement allowance for an event I want to write for a TOTPP with Lua scenario.
https://www.civfanatics.com/civ2/strategy/combatguide/#basics was the only thing I could find, and that is only good when the road multiplier is 3...
I have added event consumption to my game that creates a new unit.
The problem is that I'd rather that the unit can't move until the next turn.
One reason for this is because of inconsistency — If the unit is created as the last move of the turn the turn ends without the player getting to move...
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