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unit upgrade

  1. M

    Can you help with getting a new unit mod to work?

    Hello, I would like to create and release a new unit for Civilization VI, but I need to ask for a volunteer or two to help out on completing the mod - that is, getting it to work. I have got part of it done. It shows up in the Civilopedia and the unit is buildable (currently using the builder...
  2. sman1975

    Using LUA to Force AI to Upgrade Units?

    Hello, I'm working on a mod that adds a bunch of units throughout the tech tree. As such, it would be nice if the AI would actually upgrade some of their units during the game, so the human player isn't facing Classical units in the Info Era... I've written a little function to accomplish...
  3. DavDarkelf

    Unit upgrade paths

    I've had the following <UnitReplaces> <Row CivUniqueUnitType="UNIT_UKLONGBOWMAN" ReplacesUnitType="UNIT_CROSSBOWMAN"/> </UnitReplaces> Yet when testing in a game I could still build both a crossbowman and a longbowman unit. It turns out that I'd forgotten you need to add a TraitType to the...
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