In order of importance:
1.)I need you pythonwizards to help me debugging again. a couple of savedgames are posted in the public thread that need programming skill to debug.
For Bughunting use this version:
http://www.civfanatics.net/warhammer/files/WarhammerFB-06.7z
with this patch:
http://www.civfanatics.net/warhammer/files/Patch06a.7z
2.)I also need your help getting the Warlord xml only version not to crash during the progress-screen. I will post it in the Warlords conversion thread shortly and explain in more detail what issues I have in the first post.
3.)Modcomps and other Python/SDK:
-General Amped becomes obsolete due to Warlords feature
-Flying (only) Mod needs to be converted(Roger Bacon currently doesn't seem to want to buy Warlords and update it)
-camerazoom needs to be enabled while defending!
-Mercmod will have to wait since Lopez is going to be a father(congrats!) and probably won't be able to convert it very soon now. Not so bad since the AI still needs to learn to use it better we can wait a little longer for that one-imo.
-Firststrikefix by Lunar Moongoose- needs to be checked if Warlords code is still buggy here- if so the fix is a must!
-diplomacyrebalance due to vassal states recommended-SDK changes are here:
http://forums.civfanatics.com/showthread.php?t=182550
Simple change of "you attacked our friends" threshold to "friendly"
-Wateranimals Mod for Warlords needs to be integrated!!!
-Specialist Stacker is already there for Warlords as well-will come in handy as soon we design more specialists-low priority now though
-Animosity
-Spells
-other Psychology
-techconquest not yet available for Warlords but seems python only and is too cool to miss
-supportfire, animal-gold
-teaching the AI to use small stacks!!!
4.)Get on more fluff afterwards