Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 6
Playing as Atilla recently brought to my attention an issues that makes his kit feel clunky:
If you use the "Your Mounted Melee and Armor Units can capture defeated enemy Units" part of his UA well you quickly start exceeding your unit cap and getting production/growth penalties in your cities. Essentially, you are penalized for success which is unfun.
Proposed solution: give captured units the 'conscript' promotion (just like the Authority policy, lost on upgrade) so that they don't count toward unit cap.
Because it is lost on upgrade I don't think this would be overly powerful. You would essentially have to incorporate them into your unit cap if you upgrade them or otherwise use them as garrisons or gifts to CSs. So it would mostly help avoid the awkwardness of exceeding your unit cap during the war.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 6
Playing as Atilla recently brought to my attention an issues that makes his kit feel clunky:
If you use the "Your Mounted Melee and Armor Units can capture defeated enemy Units" part of his UA well you quickly start exceeding your unit cap and getting production/growth penalties in your cities. Essentially, you are penalized for success which is unfun.
Proposed solution: give captured units the 'conscript' promotion (just like the Authority policy, lost on upgrade) so that they don't count toward unit cap.
Because it is lost on upgrade I don't think this would be overly powerful. You would essentially have to incorporate them into your unit cap if you upgrade them or otherwise use them as garrisons or gifts to CSs. So it would mostly help avoid the awkwardness of exceeding your unit cap during the war.
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