.

EraType is accessed in many of the UI files, but for those it just seems to be getting a list of valid eras and their descriptions.

EraType is also accessed in the game's dll, as well as the exe files, it looks like. But since I can't read the gibberish surrounding the text-string "EraType" that Agent Ransack reports within the game's dll file it's impossible to say what the game core is doing at any given time with the Eras registered within the database.

If removing the extra era from the game's database cures the issue I'd have to conclude that there's something about an incompletely created Era that can cause the game to go to CTD.

Remember that what is in the game's database is just text within a database file. It doesn't do anything in and of itself. It has to be accessed by a UI (or other lua file) or by the game's dll code in order to be anything more than just text entries in a database file.
 
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