7OTM08 (Aug 25) - Completion of Modern Age (end of game) Spoiler Thread

Eyswein

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At the top of your post please post:
Difficulty Level & Victory Condition Achieved
(Note: Culture was goal for 7OTM07)
Recap of turns per age (turns in Antiquity, turns in Exploration, turns in Modern Age)
Score =
Total turns in All Ages (fewest is goal)

A few questions to consider
:
- What Legacy bonuses did you choose and why? What Civ did you choose & why? What other start up things did you do at the beginning of the Modern Age?
- What was your plan for achieving the Victory Condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

- Early order for technology/civics? What did you later prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- Did you settle more towns/cities in the Modern Age? What was your mix of towns vs cities?
- What were key production/purchase focuses?
- What government did you select? Which bonus did you chose most and why?
- Any other good info?
- How did you focus your use of influence for diplomacy?
- Any surprises/frustration/elations you ran into, how did you deal with it?

- Did you enjoy the game?
 
Deity (110 + 85 + 61) = 256 turns
Modern was very peaceful, one small war. Rushed space and finished in 61 turns.
First time doing GOTM in civ7! will take more notes next time!
Didn't expand or anything, science was everything, pretty good yields (think +2k a turn is maybe the highest I've gotten ever!)
Spoiler screenshot :

1754171957400.jpeg
 

Attachments

Deity - Meiji Japan - 219 Total Turns (94 + 72 + 53)

Mementos: Queens Jewelry + Scientific Attr Point

Grabbed (2) Science city states for 25% to projects & +5% science per city state, and (1) Military city state for Shore Battery since my space city had 4 coastal rural tiles (+20 prod).

Build Oxford University.

Spend gold on production buildings, port for resource slots, department store for resource slot, factory for resource slot, rail station for tobacco prod bonus.

Space city capped out at 202 prod -- originally Waset from Antiquity.

Communism rush to get 30% to projects.

All Cities sit on Science Research Project the entire age.

Modern age is always super boring to me since it's just a rush to the win condition; I generally stopped playing modern age, but definitely curious if anyone has a better way to rush science here.

Spoiler End Screen :
Screenshot 2025-08-03 121712.png
 
30 turns Modern
50 turns Exploration
90 turns Antiquity
170 turns total

All round numbers on the turn counts! Attached pictures are end of game (accidentally obscured my capital lol) and end of turn 1, after setting everything up.

Not too much to say about this one. I didn't have a great production capital, in part because I didn't have any Diplomatic capstone repeats. But I did get mega-lucky with five Militaristic IPs on the map, which let me chop away a ton of turns. Timing worked out pretty well, unlocking the last Communism civic (for +project hammers) the same turn I unlocked the tech for the last two projects.

Meiji appears to be the civ of choice for super-fast science victories, but it appears that a lot of that comes down to synergy with the Mayan UQ, as Meiji's UA combined with that allows converting gold into chops. Without Maya synergy, Meiji is clearly at least pretty good for science victory, but probably nowhere near OP.
 

Attachments

  • WaMod30.png
    WaMod30.png
    4.5 MB · Views: 7
  • WaMod1.png
    WaMod1.png
    4.6 MB · Views: 6
  • WaMod30.Civ7Save
    WaMod30.Civ7Save
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30 turns Modern
50 turns Exploration
90 turns Antiquity
170 turns total

All round numbers on the turn counts! Attached pictures are end of game (accidentally obscured my capital lol) and end of turn 1, after setting everything up.

Not too much to say about this one. I didn't have a great production capital, in part because I didn't have any Diplomatic capstone repeats. But I did get mega-lucky with five Militaristic IPs on the map, which let me chop away a ton of turns. Timing worked out pretty well, unlocking the last Communism civic (for +project hammers) the same turn I unlocked the tech for the last two projects.

Meiji appears to be the civ of choice for super-fast science victories, but it appears that a lot of that comes down to synergy with the Mayan UQ, as Meiji's UA combined with that allows converting gold into chops. Without Maya synergy, Meiji is clearly at least pretty good for science victory, but probably nowhere near OP.
This is super informative, thank you! One question -- why do Military IP's help?
 
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