Ok, I'll write down some notes anyway.
The starting point was my interest to see the seven kings of Rome, one against each other!
So, some fictional setting is needed.
Perhaps, the seven kings might have been driven out of the City, and settled in several towns in the neighbour.
Each one of them need to prove to be the "true" king and the only one to deserve the throne.
Besides resisting the attacks from enemy people (Etruscans mainly), and after having reached a position of supremacy, each one in his field, the common target of all of them will be to retake posession of Rome and claim his autority once and for all.
So, there are seven kings, each one with a unique ability, and each one has a different goal.
Victory goes to the one who reachs his unique goal, and then conquests Rome. If someone conquests Rome without having reached his goal, he loses (killed by the furious Romans, still to be convinced).
The kings are:
Romulus: the founder of Rome, with its main city infrastructures, rules, and institutions (like the Senate).
Unique target: government stability (to be defined)
Unique bonus: Rape of the Sabine Women: his capital starts at population 3
Unique malus: Rape of the Sabine Women: malus with relations with other kings
Numa Pompilius: the peaceful king, reformer of the calendar, and highly devoted to Roman deities.
Unique target: devoted people (to be defined)
Unique bonus: Reform of the calendar: less maintenance costs for infrastructures
Unique Malus: Temple of Janus: must wait 1 turn before war declarations are effective. Must ask/accept peace in max 10 turns.
Tullus Hostilius: the warmonger king
Unique target: expansionist empire (to be defined)
Unique bonus: Horatii and Curiatii: when inflicting more damage than the enemy, a unit have a chance to completely kill him.
Unique Malus: Enemy of Jupiter: malus when adopting religous institutions
Ancus Marcius: the mercant king
Unique target: mercantile fleet (to be defined)
Unique bonus: Janiculum: bonus to the fortresses
Unique Malus: Just war: before declaring war, he must ask the consensus of the gods
Tarquinius Priscus: the builder king
Unique target: large monuments (to be defined)
Unique bonus: Military triumph: longer golden ages, when started by great generals
Unique Malus: Attack from the Sabines: each attack against his city causes the city to lose 1 population
Servius Tullius:
Unique target: equalitarism (to be defined)
Unique bonus: distribution of territory: increases the number of specialists allowed for each type
Unique Malus: Plebs army: malus to combat outside his borders
Tarquinius Superbus: the tyrant
Unique target: police state (to be defined)
Unique bonus: claim of the throne: garrison troops give extra happiness
Unique Malus: tyranny: unhappiness increases with the number of cities
"barbarian" tribes are: Albans, Gallics, and (mainly) Etruscans.
About social policies, there are several possible branches and options. Some of them could be actual policies, while others could also be unlocked by techs.
- Nomination for throne: patres election, election by acclamation for virtue, for descent
- Powers of throne: absolute, executive, spokesperson
- Possible roles of the throne: executive, commading officier, chief of state, pontifex maximus, lawmaker, supreme judge
- Institutions: comitia curiata, comitia tributa, ediles, questors, plebs tribunes, consuls, consular tribunes
- Priests: augures, flamines, pontifices, salii, vestali, feziali
- Subdivision of people: by fighters, by wealth, by land, by aristocratic heritage
- Composition of senate: aristocracy, fighters, elected ones
- Military hierarchies: tribuni militum, tribuni celerum, celeres, posteriores, adsidui, centuria
Military equipment.
At the start, units can wear: spear, javelin, bronze sword, dagger, axe, clipeus shield, sling. Cavalry was already used.
As game goes on, these items can be unlocked: sapper (to move war machines), iron sword, armor (elite item, only for the richest warriors), sabine shield, elongate shield, greaves, hasta (a sort of melee spear)