A new movement system for multiplayer

aod

Chieftain
Joined
Dec 2, 2004
Messages
18
Location
Rio de Janeiro - Brasil
Dont you hate when someone moves before you just because he clicked faster? Civ should adopt the DIPLOMACY boardgame movement system, where all orders are given, but NONE moves till end of all turns. This way there would me no LAG problem affecting moves. The future movement could be drawn in the board, as well as the last move, so we could see then, but all conflicts whould be solved on the movement phase. This would also make the moves more strategic.
 
Back
Top Bottom