gunnergoz
Cat Herder
P4 2.53ghz/1GB RAM
Win XP Pro SP2
Geforce 5700/256MB
SB Audigy 2
All latest drivers for video/sound
1.09 patch
I play with: audio/mono, graphics/low/no AA; I also use NVHardPage to set the rederer to 1.1 level and my nVidea software is set for high performance. I clear the cache before each launch of the game and I re-set the game priority to normal in Windows. My main Windows page cache is set for my separate USB drive and is quite large (4 GB). The machine is well cooled and very stable under normal conditions.
I'm seeing a pattern in the CTD's I'm having; they usually come about when there is large scale movement accross the map. I'm playing a large archipelago game and the year is now 1942. I get 20-30 game turns done with few or no problems and then when there is a sudden jump to a distant point on the map, the game crashes. The game is now offering to send bug reports to the manufacturer, so I've now sent 4-5 of them today. Hopefully they will help catch the pernicious bug.
I also have CTD'd in this fashion when scrolling around the map in a high "satellite" view, just short of full-globe view.
All this is making me think that the problem has to do with how the game handles memory and the vast database it must keep up to refresh the screen every time one moves about.
Now that the bug reports are going out, I'm very hopeful that the development team can fix this bug and others.
Oh, yes...I love the game!
Win XP Pro SP2
Geforce 5700/256MB
SB Audigy 2
All latest drivers for video/sound
1.09 patch
I play with: audio/mono, graphics/low/no AA; I also use NVHardPage to set the rederer to 1.1 level and my nVidea software is set for high performance. I clear the cache before each launch of the game and I re-set the game priority to normal in Windows. My main Windows page cache is set for my separate USB drive and is quite large (4 GB). The machine is well cooled and very stable under normal conditions.
I'm seeing a pattern in the CTD's I'm having; they usually come about when there is large scale movement accross the map. I'm playing a large archipelago game and the year is now 1942. I get 20-30 game turns done with few or no problems and then when there is a sudden jump to a distant point on the map, the game crashes. The game is now offering to send bug reports to the manufacturer, so I've now sent 4-5 of them today. Hopefully they will help catch the pernicious bug.
I also have CTD'd in this fashion when scrolling around the map in a high "satellite" view, just short of full-globe view.
All this is making me think that the problem has to do with how the game handles memory and the vast database it must keep up to refresh the screen every time one moves about.
Now that the bug reports are going out, I'm very hopeful that the development team can fix this bug and others.
Oh, yes...I love the game!