SJSerio
Centurion
With the pending release of Civ V: Gods & Kings, I have to say that I am growing more intrigued by the Religion through customization method. It has got me thinking about possible changes to the series overall. While the core game can remain as is (well, with some modifications... ie, I personally prefer limited stacks over 1UPT... but that debate is another topic altogether... and one that has, perhaps, been done to death).
Anyway, what if they did away with Civilizations as we know it and allowed us to customize the civs from the get go. They could probably do away with leaders as the player is portraying that role anyway. As far as the civilizations, they could still include the civ names as part of a selection (AI civs would select from the list randomly), but the player can also select fictitious names or name it themselves. Unique Abilities can be selected at certain points of the game as you develop your civ. Distinctions (like artstyle, flavor) can also be made depending on where your civ is located and the nearby civs. In other words, civs that start in or near a desert may take on a more middle eastern look, while civs that start in the poles may take on a more european look. Other factors could effect it as well.
Unique Units and Buildings, etc) could be aquired by certain abilities in context to your civ. If you have a lot of horse units available, for example, you could be able to select Unique Horse unit.
Anyway, just a few ideas I thought might be able to be expounded on by the community. Perhaps it could be worked on by an experienced modder, or taken into consideration by the developers for the next iteration. What do you all think?
Anyway, what if they did away with Civilizations as we know it and allowed us to customize the civs from the get go. They could probably do away with leaders as the player is portraying that role anyway. As far as the civilizations, they could still include the civ names as part of a selection (AI civs would select from the list randomly), but the player can also select fictitious names or name it themselves. Unique Abilities can be selected at certain points of the game as you develop your civ. Distinctions (like artstyle, flavor) can also be made depending on where your civ is located and the nearby civs. In other words, civs that start in or near a desert may take on a more middle eastern look, while civs that start in the poles may take on a more european look. Other factors could effect it as well.
Unique Units and Buildings, etc) could be aquired by certain abilities in context to your civ. If you have a lot of horse units available, for example, you could be able to select Unique Horse unit.
Anyway, just a few ideas I thought might be able to be expounded on by the community. Perhaps it could be worked on by an experienced modder, or taken into consideration by the developers for the next iteration. What do you all think?