A truly novel approach to Civ

rcoutme

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Jan 3, 2004
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What about having civilizations that break up at certain key times? For example, let' suppose you take the Northern Europeans. After you obtain some critical reasearch (like Monarchy or Republic) your empire breaks up and you get to keep a certain number of your original cities (think Roman Empire collapsing). Now, perhaps, you are the Vikings. At some new point, your civ has been blown away by another Northern European civ. You automatically take that civ. Or, you could try to regain your empire back, one country at a time.

When an entirely different civilization tries to muscle in on your broken one (i.e. the Northern Asians--Tartars) the Europeans may or may not band together in an alliance to defeat the newcomers, depending on your score when you broke apart and on how you have behaved since.

Now comes the real litmus test of civ building. Suppose you don't want your civ (think China) to break up. You could forego the advances that break up the civilization, but you would take massive hits in research and the corruption could be far too prohibitive to allow an easy takeover of the game map. Additionally, civil wars could also limit the empire-expansion minded individuals. Thus you could get some things that resemble real events (like the fact that China was a world leader in research until about 500 to 1000 AD when it sort of stagnated).

Also, how about making cities work the tiles that they are on as a micro-screen and simply affecting the tiles near them if controlled? This would allow for more cities in close proximity (like in Europe and the Eastern U.S.) and have each tile have plusses and minusses to being created there. One of the problems that I have had with each of the Civ versions is that I have never seen a world map where Boston, New York, Buffalo, Philadelphia, Baltimore, Washington, and Richmond could even be placed on the map at their locations. Tiles should have the ability to have multiple citizens working the same tile. Obviously, this would not work well with food, so you have to have farm country to feed those factory workers. Some spots could be more lucrative for shields and allow 8 or more workers while others allow only one. This would get the city sprawl set more to the way things have actually gone in our world.

Finally, I think that laborers should be able to build anything, not just city improvements. It is not just the loggers and miners who are producing those tanks. There are a lot of workers in those factories. Employment should be a bigger part of the whole Civ scene.placed
 
What about the CivilWars-thread? You should check it out if you haven't already.

I believe this is perhaps too radical for civ. The idea is good, but that would kind of spoil the huge work done to get the civ up'n'going, wouldn't it? It is of course not realistic to have the same civ around for 6000 years (not to talk about the long life-span of their leaders!), but its part of the game. The CivilWars idea would make too large and unhappy civs break apart from the edges, not collapse entirely. This is a truly novel approach to Civ, I grant you that, but I think it's for another game. Sorry :(

Atleast the idea of break-ups happening because of certain techs is not tolerable. It should not be something that you can predict. It should more likely occur from having too many unhappy people or something like that. Republic should make people happier due to the increase in power, not overthrow your civ completely! The breakdown of old powers are mostly result of having the same rulers for too long - and also simply because of they have been dominant too long. The Decay of Rome is legendary. Ancient Greece was not broken because of republic, but brought together.

What comes to your one-tile-cities-idea, I have often thought of that, but then decided it is not needed. Too many cities would actually make the game tedious. I simply pretend that one big city simulates many adjecent cities, and the other cities are kind of new populated areas - and it makes me happy :D

These are good ideas, though, and deserve to be developed further. I think you should take some of this to that Civil Wars-thread, you should find it intriguing :goodjob:
 
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