rcoutme
Emperor
What about having civilizations that break up at certain key times? For example, let' suppose you take the Northern Europeans. After you obtain some critical reasearch (like Monarchy or Republic) your empire breaks up and you get to keep a certain number of your original cities (think Roman Empire collapsing). Now, perhaps, you are the Vikings. At some new point, your civ has been blown away by another Northern European civ. You automatically take that civ. Or, you could try to regain your empire back, one country at a time.
When an entirely different civilization tries to muscle in on your broken one (i.e. the Northern Asians--Tartars) the Europeans may or may not band together in an alliance to defeat the newcomers, depending on your score when you broke apart and on how you have behaved since.
Now comes the real litmus test of civ building. Suppose you don't want your civ (think China) to break up. You could forego the advances that break up the civilization, but you would take massive hits in research and the corruption could be far too prohibitive to allow an easy takeover of the game map. Additionally, civil wars could also limit the empire-expansion minded individuals. Thus you could get some things that resemble real events (like the fact that China was a world leader in research until about 500 to 1000 AD when it sort of stagnated).
Also, how about making cities work the tiles that they are on as a micro-screen and simply affecting the tiles near them if controlled? This would allow for more cities in close proximity (like in Europe and the Eastern U.S.) and have each tile have plusses and minusses to being created there. One of the problems that I have had with each of the Civ versions is that I have never seen a world map where Boston, New York, Buffalo, Philadelphia, Baltimore, Washington, and Richmond could even be placed on the map at their locations. Tiles should have the ability to have multiple citizens working the same tile. Obviously, this would not work well with food, so you have to have farm country to feed those factory workers. Some spots could be more lucrative for shields and allow 8 or more workers while others allow only one. This would get the city sprawl set more to the way things have actually gone in our world.
Finally, I think that laborers should be able to build anything, not just city improvements. It is not just the loggers and miners who are producing those tanks. There are a lot of workers in those factories. Employment should be a bigger part of the whole Civ scene.placed
When an entirely different civilization tries to muscle in on your broken one (i.e. the Northern Asians--Tartars) the Europeans may or may not band together in an alliance to defeat the newcomers, depending on your score when you broke apart and on how you have behaved since.
Now comes the real litmus test of civ building. Suppose you don't want your civ (think China) to break up. You could forego the advances that break up the civilization, but you would take massive hits in research and the corruption could be far too prohibitive to allow an easy takeover of the game map. Additionally, civil wars could also limit the empire-expansion minded individuals. Thus you could get some things that resemble real events (like the fact that China was a world leader in research until about 500 to 1000 AD when it sort of stagnated).
Also, how about making cities work the tiles that they are on as a micro-screen and simply affecting the tiles near them if controlled? This would allow for more cities in close proximity (like in Europe and the Eastern U.S.) and have each tile have plusses and minusses to being created there. One of the problems that I have had with each of the Civ versions is that I have never seen a world map where Boston, New York, Buffalo, Philadelphia, Baltimore, Washington, and Richmond could even be placed on the map at their locations. Tiles should have the ability to have multiple citizens working the same tile. Obviously, this would not work well with food, so you have to have farm country to feed those factory workers. Some spots could be more lucrative for shields and allow 8 or more workers while others allow only one. This would get the city sprawl set more to the way things have actually gone in our world.
Finally, I think that laborers should be able to build anything, not just city improvements. It is not just the loggers and miners who are producing those tanks. There are a lot of workers in those factories. Employment should be a bigger part of the whole Civ scene.placed