Abandoned Cities

kulgan

New Noble
Joined
Aug 15, 2002
Messages
64
Location
Brisbane Australia
Early in the history of this planet many great cities were built and destroyed. Some cities thrived and are still lived in today. However some cities were abandoned. Even the very populous packed up and went elsewhere for what ever reason.

I think civs of enemy nations might defect more easly, especially if a city near by is larger, with trade and jobs. This doesn't mean the cultural influence is greater than the other city or that the boundries are touching, but that the smaller enemy city might choose to abandon and the populous simply move to my city.

Could cities become separate from the capital and go out on their own?
 
I agree, like the City-state system. For all the true Civ fans, they remember when an enemy could incite a revolt, which caused a civil war and cause instantly half the country to go to on to form another country. While too powerful there, I still think that should be a part, both becuase of or with out outside interferrence.

-Especially if the city was far away and its compliants were not being addressed and did not have a strong military prescence. If they do attempt to break away, they still have to fight your defensive forces in the city (Unless they are bribed)
 
As says kulgan: "smaller enemy city might choose to abandon and the populous simply move to my city".

I agree to this, it could be as in Civ3 when a city pledges alliance with other civ (even more logic). A city with poor improvements, low population, and low culture; near a metropolis, should loss progressively citizens benefitting the big city (that grows in population) until the village becomes disbanded.
 
A thing that annoys me is when another civilization builds a city that will overlap one of mine, i know it will eventually come to me via a revolt, but an option to destroy the city and distribute the citizens in your city would be helpful
 
One of the concepts that I would like Civ4 to introduce is immigragion/emmigration. You could have a policy slider for which civs you allow to join your nation. This would allow that one civ might see a lot of its unhappy people flock to another civ. The people would retain their culture (initially) and convert the same way as in a conquored city.
 
Yeah, immigration is a HUGE aspect that hasn't been addressed.

Higher immigration would lead to faster growth, but problems associated with a heterogeneous society. (Not surefire civil war or anything, but just having to manage differing opinions, increasing the value of foreign culture if they aren't refugees. e.g.: your society might develop a real taste for italian wines!)
 
When speaking of moving citiziens;
When you abondon a city (one of your own, or anyone elses), should you not be able to place the citiziens elsewhere? Or maybe even a better idea: make them appear in nearby cities automatically..

I mean, you can not kill them all. Or, you can, but you know, with humanity, morale, common sense and all that..
 
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