beorn
Prince
Sending a delegation or setting up an embassy is a no-brainer, assuming you have the gold. For a pittance, you get good will (giving you more control over when and if you are going to fight wars) as well as raising diplomatic visibility, which now affects combat noticeably.
But what is the motivation for accepting a delegation or embassy? You are giving this rival civ 3 points of military power over you, in return for practically nothing. And, as far as I have been able to ascertain, refusing results in no diplomatic hit, despite the visuals of an exasperated rival.
Seems to me that this is not set up properly. Refusing a delegation or embassy implies that you foresee war, which ought to make this other civ more cautious about you, and more willing to cozy up with your enemies. In the meantime, the smart play seems to be never accept, even civs that are currently declared friends.
But what is the motivation for accepting a delegation or embassy? You are giving this rival civ 3 points of military power over you, in return for practically nothing. And, as far as I have been able to ascertain, refusing results in no diplomatic hit, despite the visuals of an exasperated rival.
Seems to me that this is not set up properly. Refusing a delegation or embassy implies that you foresee war, which ought to make this other civ more cautious about you, and more willing to cozy up with your enemies. In the meantime, the smart play seems to be never accept, even civs that are currently declared friends.