isnorden
Amnesiac Modder
Since I have problems keeping ModBuddy from crashing, I wrote my first simple XML mod manually (with Wordpad) and began writing a .modinfo file to match. There's just one problem: I can't assign numbers myself where the code needs them! You know the numbers I mean--the places where the info file might say
or
For someone editing without ModBuddy, is there a workable way to identify the mod and the required files? Since the attachment manager rejected my files as invalid, I'll cut and paste my work here (it's a very simple mod).
First, the rules to be added--
Second, what I've put into the .modinfo so far. I admit I used ModBuddy to get a mod ID number and the DLC code for "Gods & Kings"...but what about assigning the rules file an .md5 number?
I can't get that far even with the SDK, let alone by myself.
If any of you can help with the numbering problem, I'd be extremely grateful; up until now, I couldn't even submit a new project description without the program crashing.
Code:
<Mod id="e9a7fe23-f3fd-4806-a65d-1bc6262bcacf" version="3">
or
Code:
<File md5="6BEE09E113258CAF20B27AF9943D328F" import="0">religion schism.xml</File>
For someone editing without ModBuddy, is there a workable way to identify the mod and the required files? Since the attachment manager rejected my files as invalid, I'll cut and paste my work here (it's a very simple mod).
First, the rules to be added--
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Sweden's starting terrain tweaked, by Ingeborg S. Nordén -->
<!-- (based partly on Hypereon's Finnish civilization mod) -->
<!-- edited with WordPad for Windows v5.1) -->
<GameData>
<Update>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType>
<RegionType>REGION_FOREST</RegionType>
</Row>
<Row>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</Update>
<Update>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType>
<RegionType>REGION_DESERT</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SWEDEN</CivilizationType>
<RegionType>REGION_JUNGLE</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
</Update>
</GameData>
Second, what I've put into the .modinfo so far. I admit I used ModBuddy to get a mod ID number and the DLC code for "Gods & Kings"...but what about assigning the rules file an .md5 number?

Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="4c8d2ca4-2721-4882-b6d0-95c3e17610ec" version="1">
<Properties>
<Name>Sweden--Starting Location</Name>
<Author>I.S. Nordén</Author>
<SpecialThanks>Hypereon</SpecialThanks>
<Teaser>Adds a starting location bias for the Swedish civilization.</Teaser>
<Description>After seeing too many Swedish settlers begin the game in very un-Nordic terrain,[NEWLINE]I decided to do something about it.</Description>
<Dependencies>
<Dlc id="0E3751A1-F840-4e1b-9706-519BF484E59D" minversion="0" maxversion="999" />
</Dependencies>
If any of you can help with the numbering problem, I'd be extremely grateful; up until now, I couldn't even submit a new project description without the program crashing.