nietzschestache
Chieftain
- Joined
- Mar 23, 2015
- Messages
- 2
I had an idea for a mod that I think would be very useful, whilst relatively simple (I have zero experience modding): a Renaissance-era naval unit designed specifically for exploration via a capacity for a landing party.
Often, you research Astronomy, build a Caravel and set sail for new continents, and on your way, pass a whole load of ancient ruins, which of course you cannot explore in a ship. When you reach another continent, ships may be rendered pretty useless by having a hilly coast, as you wont be able to see beyond one tile into land. Both of these issues would be solved if there was a unit that could disembark from your Caravel. (Simply sending out embarked scouts/other land units is undesirable because of their limited moves and sight; this is also more historically accurate, and I think logical, than embarked scouts.)
So my proposition is this: a unit called the Carrack which is some sort of cross between the Caravel (moves, appearance, required tech, though less strong) and the Carrier (but with a capacity for the Landing Party rather than aircraft, which in itself would be a duplicate of the Scout). I noticed this thread: http://forums.civfanatics.com/showthread.php?t=542321 but I'm hoping that because the Carrack would be a combination of the features of units already in the game it would be relatively simple.
What I expect would be more complicated is the dependency of the Carrack's abilities on whether or not the Landing Party is on board - both simply to make sense, and to make sure the Carrack would have a purpose distinct to the Caravel, I would want to have the strength of the Carrack and its moves decreased while the Landing Party is disembarked.
Is this possible? And is it a realistic goal for someone with no modding experience?
Thanks
Often, you research Astronomy, build a Caravel and set sail for new continents, and on your way, pass a whole load of ancient ruins, which of course you cannot explore in a ship. When you reach another continent, ships may be rendered pretty useless by having a hilly coast, as you wont be able to see beyond one tile into land. Both of these issues would be solved if there was a unit that could disembark from your Caravel. (Simply sending out embarked scouts/other land units is undesirable because of their limited moves and sight; this is also more historically accurate, and I think logical, than embarked scouts.)
So my proposition is this: a unit called the Carrack which is some sort of cross between the Caravel (moves, appearance, required tech, though less strong) and the Carrier (but with a capacity for the Landing Party rather than aircraft, which in itself would be a duplicate of the Scout). I noticed this thread: http://forums.civfanatics.com/showthread.php?t=542321 but I'm hoping that because the Carrack would be a combination of the features of units already in the game it would be relatively simple.
What I expect would be more complicated is the dependency of the Carrack's abilities on whether or not the Landing Party is on board - both simply to make sense, and to make sure the Carrack would have a purpose distinct to the Caravel, I would want to have the strength of the Carrack and its moves decreased while the Landing Party is disembarked.
Is this possible? And is it a realistic goal for someone with no modding experience?
Thanks