Eunomiac
Chieftain
I've played two games with Better AI, and in both games I got off to an early lead that I was able to maintain until the very end. I kept wondering, "why doesn't the AI notice that I've knocked out two Civs already and am clearly hellbent on global conquest?"
Perhaps a simple diplomacy attitude modifier could be implemented, something like "we must unite against the global threat," that steadily increases between those Civs lagging behind whenever one Civ pulls ahead in power? If this modifier could grow so large as to drive remaining Civs into permanent alliances with each other, this could mitigate the "cruising to victory" problem that so often turns the late-game into a tedious mop-up: the merger of two weak Civs could well result in a formidable opponent, keeping things interesting all the way through. It would also increase the importance of diplomacy in military-focused strategies, since you'd want to keep your opponents hating each other so they won't all band together.
It would also work in your favor if you started to fall behind instead of resigning yourself to defeat, you could look for an AI Civ in similarly dire straits and focus your strategy on luring them into a merger.
This might be outside the scope of Better AI, if the mod is intended to work behind-the-scenes only. But maybe the general idea could still be implemented that AI civs will notice when someone pulls ahead, and adjust their plans accordingly to keep the game competitive.
Perhaps a simple diplomacy attitude modifier could be implemented, something like "we must unite against the global threat," that steadily increases between those Civs lagging behind whenever one Civ pulls ahead in power? If this modifier could grow so large as to drive remaining Civs into permanent alliances with each other, this could mitigate the "cruising to victory" problem that so often turns the late-game into a tedious mop-up: the merger of two weak Civs could well result in a formidable opponent, keeping things interesting all the way through. It would also increase the importance of diplomacy in military-focused strategies, since you'd want to keep your opponents hating each other so they won't all band together.
It would also work in your favor if you started to fall behind instead of resigning yourself to defeat, you could look for an AI Civ in similarly dire straits and focus your strategy on luring them into a merger.
This might be outside the scope of Better AI, if the mod is intended to work behind-the-scenes only. But maybe the general idea could still be implemented that AI civs will notice when someone pulls ahead, and adjust their plans accordingly to keep the game competitive.