AI luxury hookups

Panth

Prince
Joined
Aug 24, 2002
Messages
319
Location
Seattle-ish, WA
I've been playing with PlayWithMe, What Would Ghandi Do, and Emigration (all of which I love btw) and have noticed over the past dozen or so games that AI opponents and City States never hook up the Gold luxury resource. This essentially removes a luxury from the game unless I am lucky enough to have one (or more) myself or take out a city just to get the Gold.

I've also noticed City States seem to frequently not hook up Incense or re-hook it up if it gets pillaged but this doesn't happen every single time like with the Gold.

Is this an issue with one of the mods I'm running or is this standard AI behavior?

Or is there something else out there that addresses this?
 
I've never seen that exact behavior, but the AI does under-prioritize the connection of resources in general. Part of that is that while the Improvements file has a Flavors table definition, it doesn't use it (so everything's still set to 0). So any mod that adds flavors to certain improvements will cause the AI to put the other improvements as a lower priority. Since Gold is connected with the Mine, an improvement that can be built on tiles without resources, you can't just up its Flavor to compensate, or else the AI will place mines on every hill.
Another part of it is that the AI simply can't plan ahead. If you've got five Cotton in your territory, a Human knows that connecting one is essential, and that all after that first one, while decent yields, depend mainly on whether there's an AI to trade with for something you lack. So the AI tends to be slow improving the second and third deposits of a resource, since it can't adequately assess the long-term benefits.

Yesterday's patch included a change that improves the AI's willingness to build certain improvements, by better integrating the assessment of post-improvement yields. I'm not sure what this change would do to mines, though.
 
Play With Me mod has a specific improvement called Gold Mine which is set to flavor 20.
Silver and gems also had their own improvements but these where commented out, so maybe something didn't work there.

Maybe comment out all the IMPROVEMENT_GOLD_MINE references in PWM_Improvements, PWM_Builds and PWM_YieldsAndResources would fix it.
 
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