Answer to Grant and Husch

Provolution

Sage of Quatronia
Joined
Jul 21, 2004
Messages
10,102
Location
London
I post this here, not to clutter the registry.


Thank you for the good exchanges Husch.

Thank you Grant, no hard feelings, at least you represent a well-reasoned strategy, yet opposing strategy, in this game. At least Dutchfire (mostly) and I did some hard work/writing/mapping for the game, he with his many reports and State of the Nation, and the little I contributed by mapping the military forces (which Warlord elect let down).

If you cultivate the cozy and lazy officials, you get nothing but a faltering nation on prozac, not steroids which can be more stimulating for a demogame. More or less, you get the sleepy leadership of the last days of Rome if you go by the sympathy vote and not the needed capacity. Fair enough, your choice, your vote.

I have more and bigger problems with some ingrained, counter-productive anarcho-liberal leanings. These leanings are hard to change, and those of us that wants a system with empowered officials are more or less told to bugger off. I prefer Singapore, Chile and South Korea to Thunderdome and El Paso, to put it that way. Before we get more order and structure, this game will flounder and capsize. I am not a liberal or socialist, I admit that.

Elections here make no sense, as the citizens can do the job on their own, citizens can superimpose their strategies and impulses at whim, which makes the position as an "official" untenable. Positions in this game, except for the Judiciary, are more or less Deputy badges in a wild west town, where everybody got guns anyways, and officials are shot on sight. The weakness of same offices all make the majority of the elections a joke, since only the Justices got monopolies of power. One month is such a short period anyways, that if someone gets a kick of running things for a month, please let them.

I am too "civilized" for this type of Mad Max (Thunderdome) regime. I admit to have rough edges, but at least I am democratic enough to play by the rules, respect majority choices and work around the issues. Yet, I request some fair and basic groundrules, frameworks and real mandates to work with. Anarchy does not cut it for me.

I am also sick and tired of having someone continuously bringing up DG5 in order to bring me down or demonize me, a random forum-game I happened to play back in 2005. I am also sick and tired of seeing people be casual about having an absent and elected Warlord or other officials for that sake, not doing any research, organization of military data or basic intel - and be ok with it - where I got the big blame for being determined on the allocation of one particular unit in one battle. People lost perspective, now they can reap the fruits of that and see what happens.

I would more than like the following to see the game be attractive yet again, and then I mean to get double or so the ratings we have now.

1.
Hyronymous and Donsig work out a defined work-flow for the TC week, with a seamless flow following report from save, tentative instructions, discussions, nomination of defined poll options (only options nominated by official/Citizen in an official discussion thread are polled)

2.Empowered Officials laying down their term platforms during the elections (long term tech goals for Science Officer, military structure for Warlord and so on). Please give the elections some meat and meaning.

3. More respect to those that do the hard work, and less to those that oppose fair handling of polls. (Screw sympathy votes and get the job done).

4. More general work done by citizens in mapping our forces, forest tiles for chops, mapping our enemies (our in-game external ones, not political)

5. Acceptance of vivid language and strong debating techniques without appearing or being emotionally frail and psychologically hurt, real or pretended.

This is not even an ultimatum, as I cannot see all these unrealistic wishes come true within the foreseeable future. I still see some hope that the game may get a little bit livable, but I can see that the anarcho-liberal regime will persist.
 
Some times less is more...(including a more to the point less wordy post)

Less rules, less structure... notice how things went smoothly until we grew beyond a certain point with added offices and rules and more people wanting to voice opinions instead of taking a side of opinions stated. Things went down hill right around the addition of new offices. This game like its predessor is suffering from lack of participation at a voter level. you cant have more officers than voters. Too many chiefs(or chefs) are never a good thing.

Get rid of the judiciary...its there to settle differences and ends up in effect making them. Let the president or next highest official post a poll if president is involved. No legal BS. Let the will of the majority(democracy after all) decide the outcome. Not 3 people with their own agendas and personal bias.

/back to lurk mode.....
 
I agree, that could be a solution as well. I also believe in scrapping the judiciary and having fewer offices.
 
If an official gets input from 3 citizens to do one thing, and 3 other citizens to do something else, we want the issue to be polled no matter which side the official supports. It's that plain and that simple. The issues the past two terms that have been controversial are the result of instances where an official had clear input that citizens wanted a poll, and didn't make one.
 
I agree to that, and I learnt my lesson. Yet, we need to empower the offices somehow, to avoid chaotic and politicized processes.
 
officials should poll when in doubt IF the decision is pollable. NOT every unit move should be polled, not every decision such as which tiles to work or what to build in a city. Some decisions are too small to poll...example chop jungle first or build road.

If you are going to have officials...let them have a bit of leeway on somethings. Otherwise...just poll EVERY SINGLE MOVE and tile being worked.
 
Yes, small details should normally be left to officials. Most of the time, we give the governors and warlord complete freedom on small stuff.

I won't belabor the one example to the contrary. We've had too much :deadhorse: and not enough :beer:.
 
Some officials are given absolute freedoms, others are given less. Until we get a code specifying which mandates and powers that are free of spontaneous intervention, we do not need any offices at all.

Frankly put, we do not need the warlord, as we obviously see. I think we could well handle it with governors alone, and poll the rest, and leave the military planning to the designated player, as it effectively is.
 
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