Aqueducts on coasts

DrGt

Chieftain
Joined
Apr 22, 2005
Messages
17
In the civilpedia, it says city's with a fresh supply of water dont need an aqeduct to grow beyond 6, but the adviser keeps poppin up telling me to stop building what im building and build an aqueduct??? city's on a coast need an aqueduct?? or is it a bug :confused:
 
Sea water isn't fresh, it's salty. You can't drink sea water in real life either.

Fresh water = a river or a lake.
 
21 tiles or less of water is considered 'fresh'. Bigger than that, and it's salt water, and allows you to build all 'sea' improvements. I once had a civ (not mine, AI) on a 23 tile 'sea' that built the Great Lighthouse.... I posted a pic of it somewhere.
 
Turner_727 said:
21 tiles or less of water is considered 'fresh'. Bigger than that, and it's salt water, and allows you to build all 'sea' improvements. I once had a civ (not mine, AI) on a 23 tile 'sea' that built the Great Lighthouse.... I posted a pic of it somewhere.

So when you say 21 tiles or less of water counts as fresh that applies to those inland seas you see on odd occasions that just consist of a couple of sea tiles and a few coast tiles ?
 
Himalia said:
So when you say 21 tiles or less of water counts as fresh that applies to those inland seas you see on odd occasions that just consist of a couple of sea tiles and a few coast tiles ?

That is correct. If it is over 21 then it is an inland salt sea.
 
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