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AvP for CIV III

cclark777

Chieftain
Joined
Jun 23, 2007
Messages
9
Location
tx
Well I heard this is a hopless mod now lets seeif someone who knows everything about the AvP universe can do this.

Aliens

Units

Aliens created with Royal Jelly

~Royal guards (Tougher than predaliens, they will come at you even with half of their body gone.
~Warrier Queen (can make a hive, and buld a army)
~King Alien (As strong as a Hive queen but can move and has less deffence)
~Hive Queen (One Per hive, if the hive is attacked she will diffend it, She also cannot leave the hive)
~Royal Queen ( Lockated in the Main hive(captal) She will control all of the other hives and there Queens)

Regular Aliens

~Face Hugger (Slow, Capture/change)
~Chest Burster (This unit can be upgraded by what it came from, with Royal Jelly, Or to regular aliens)
~Warriers (main force of the aliens, what they lack in technology they gain in numbers ... lots of numbers)
~Drone (bulids Hive and all other structers that are accocated with the aliens Can capture defencles creatures)

Species Specific Aliens

~"Dog" Alien (comes from a dog)
~"Bull" Alien (Comes From a cows, NO STEALTH, slow, strong defence)
~PredAlien (Comes from predatores)
~GarillaAlien (comes from garillas, In forest they move faster)

Specaial Units

~The Ancent One (Same as a warrier with alot more health)
~Clone Aliens (Get them by capturing the Alien Cloaning Lab, note you only get the ones from that lab)


Buldings

~Structers for The Hive
~The Hive (just like a city)
~Hive Bulit Walls (Alien Walls)
~Cacoon Chambers ( now captured "host" can be stored for later use)
~Hiveing (drones can now hive terrain)
~The Queens Call Is Gods Call (allows you to capture Armed creatures If you win a fight with Drones/Clones)
~Spred the hive. (allowes drones to hive structers)
~The Walls Have Ears (in hived terain there is no hiding)
~Structers That allow you to buld Aliens
~Breading chamber (allowes face hugers to be bult)
~Caticomes (allowes Drones to hive terrain)
~Royaly Jelly Chamber( allows Royal Guards and Warrier Queens)
~Pure Royal Jelly (allows King alien to be Bulit)
~The First Brood (allowes Warriers to be bulit)

not sure about this one

~"The Walls, There Moving!" (Aliens can now stay as part of hived terain and will not be noticed untill you move on that square and they attack you with a bonies)

Structers Away from the Hive

~The Daralict (Hive the Deralict to recive The Anchent One)
~Hived Terain (allows most all aliens to move with stealth and gives them 1 extera movement/ Drones create this)
~Hived Cloning Lab (You will control all of the Cloned Aliens from this lab)
~Hived Colony (You will get +1 Human Host every 5 turns)
~Hived Biophere ( You will get +1 Garrila Host every 5 turns)
~Hived Kennal (Dogs this time)
~Hived Farming Colony (cows and humans alternating)
~Hived preditor ship ( no binafits just you got it and now they cant leave ^^)



U.S.C.M. or Colonial Marines

Units

Standered combat units

~C. Marine Scout (fast and light armoer)
~C. Marine W/M4A1 Pulse Rifle (standerd infentry)
~C. Marine W/Flamethrower (this infentry can remove hived terain, also destroyes any existing structers)
~C. Marine W/Smart Gun (Heavy Heavy firepower, good defince, and heavy fire power)
~C. Marine W/Sniper (3 squares away, and can spot cloked units 2 away)
~C. Marine W/Camo (standered marine with stealth)
~C. Marine Veteranes (Best Marine Infenintry Unit)


Mechanised Units/Veicales

~ExoSuit (gatling guns and a flamethrower)
~M.A.D. (exosuit that will eventuly kill the piolet but allow him to kill so many more before he goes)
~Marine Drop Ship ( Able to carry the APC, also has missles loaded on board)
~Marine APC (A cannon, mounted gun, and 12 open seats for marines. I see explosines)
~Auto-Gun ( a placed turet that fires at all other teams)

Other Units

~Power Loader (Construction Of All Marine Structres/+Deff)
~C. Marine Medic (MEDIC)
~U.S.C.M. Synthetic (helps to de-hive and recapture a colony or structure)
~Colonist (Pop-Unit/Buld unit/No Deff)

Buldings

~Colony (City)
~landing becion (Need For Flying Units)
~operations (Automated Mines)
~Wind Brake Walls (Wall)
~Lab (Scince Boost/needed for synthetic Production)
~Bar (Increase in Happyness)
~Atmosphere Processor (Allows BioDomes And Pipes to be bult)
~Soloar Plant (Energy)
~Wind Feild (Provide energy)
~Pre-Fab-Road (road)
~Pipes (movement of goods from one colony or structure to another)
~BioSphere (Extra food Production)
~Sat-Com (Increacess Happyness)
~Main obsevation Deck (defenders Get a bones to their Defence)
~automated mine (needed to get ore)
~Foward Fire Base (Base)

production Buldings

~Machine Shop (All Veichales/Mechs/and Synthetics are made here)
~Medical Bay (medics are produced here)
~Landing Pad (baracks Provides Marine W/M4A1 and Marine W/Flamethrower)
~Dry Dock (Ships may be produced here Drop ship First avalible)
~Dicast Construction (apc Production Avalable)
~Sniper Training (Snipers)
~Stealth Training (Camo)
~Smart Gun Training (smart Gunners and Auto-Guns)
~Robotics (MAD and ExoSuit avalable)
~Bad*** Marines (veteans)



WY-Corp.

Units

Standered combat units

~Armed Colonest (fast and light armoer)
~Merc. W/M4A1 Pulse Rifle (standerd infentry)
~Merc. W/Flamethrower (this infentry can remove hived terain, also destroyes any existing structers)
~Corprate Synthetic Body Guard (standered marine Extream Defence)
~Ex-Milatary Sniper (3 squares away, and can spot cloked units 2 away)
~Well Paid Merc (good firepower, good defince, and stealth spoter)
~Psycotic-Solders (you know why they were kicked from the milatary)


Mechanised Units/Veicales

~Jeep (If its not broken dont fix it, especaly when your light years from advanced civalisation)
~Alien Clone (Stronger than Drone weaker that warrier)
~Corprate Drop Ship ( Able to carry the APC, also has missles loaded on board)
~Corprate APC (A cannon, mounted gun, and 12 open seats for marines. I see explosines)
~Auto-Gun ( a placed turet that fires at all other teams)

Other Units

~Power Loader (Construction Of All WYCorp. Structres/+deff)
~Colony Medic (MEDIC)
~Technition (helps to de-hive and recapture a colony or structure)
~Colonist (Pop-Unit/buld unit no deff.)
~Crawler (colony bulding unit)
~Farm Crawler (Builds a farm colony)


Buldings

~Colony (City Farm Crawler avalable)
~landing becion (Need For Flying Units)
~operations (Automated Mines)
~Wind Brake Walls (Wall)
~Lab (Scince Boost/needed for synthetic Production and Cloning lab)
~Bar (Increase in Happyness)
~Atmosphere Processor (Allows BioDomes And Pipes to be built)
~Soloar Plant (Energy)
~Wind Feild (Provide energy)
~Pre-Fab-Road (road)
~Pipes (movement of goods from one colony or structure to another)
~BioSphere (Extra food Production/ Farm Colonies are now avalable)
~Sat-Com (Increacess Happyness)
~Main obsevation Deck (defenders Get a bones to their Defence)
~automated mine (needed to get ore)


production Buldings

~Machine Shop (All Veichales/Mechs/and Synthetics are made here/Jeep and power Loader are avalabale )
~Medical Bay (medics are produced here)
~Landing Pad (baracks Provides Merc W/M4A1 and Merc W/Flamethrower)
~Dry Dock (Ships may be produced here Drop ship First avalible)
~Dicast Construction (apc Production Avalable)
~Sniper Training (Snipers)
~"We Build Body Guards You Know" (Synthetic BodyGuard)
~Seedy Cenections (Well payed Merc)
~Mad scince (Clone aliens/alien clone lab are avalable)
~They kill kevery thing (psyco-solders)



These are my ideas for uints and buldings of the Aliens, Marines, And the WY-Corp.

Unless people give me sugestions for the build structor or want something in here thats not yet my last update to the unit and bulding list will be the Predators
 
Ya I alredy Have that stuff and some stuff that can be converted to aliens actuly what I really need is a program to create or edit units by the way here's what I got out of my list so far, and things that just need a little editing.

Chest burster - will be after I edit it.
Queen
Bull Alien - again needs editing
Hive - just needs a color change maby some other stuff too
Marine pulse rifle
marine scout
marine camo
drop ship
APC
Power Loader
Marine Sniper
Marine Veteran
MAD-found several that look good and like this and its hard to deside
ExioSuit- same problem as with the mad
Atmosphere Processesor - I was lucky to see someone made one of these

Well I could use ideas for structers for the marines Colony is a must
 
wheres the predators?

Please do not bump old threads with no life, not that this one even had much when it began. Just make sure to pay attention to post dates next time, or just don't go to the back of the forums for old threads.
 
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