marioflag
History Addict
First of all let me say one thing: I would give my compliments to creators of this mod, when I installed it I would give it a try but i never expected a thing so well done.Someone should really pay you guys
!!!
In my first game i have noticed anyway some things which seems really unbalanced.Usually on civ vanilla games i play at prince difficulty, i chose noble difficulty to play for the first time this mod.I played also with raging barbs.
In my opinion there should be a cap to XP received from barbs because after the first turn in which you risk really to be overwhelmed by them as soon as you get experienced units they became just a useful cannon fodder to make your units experienced.I had 3 barbarian cities full of barbs which attacked me every turn with more than 5 units, sometimes with 10 units, anyway it is useless to say that everytime they attacked they were destroyed and my units received just a few points of damage, also the poor Curtiss was destroyed by my uber elven warrior which didn't receive any damage.
In 300 turns i got a unit with 122 XP which was really undestroyable, and another with 89 XP.With these 2 uber units it was too easy for me to destroy all the infernal cities and 5 cities of hippus.Considering that Promotions seems to have effect doubled on this mod and xp points seems also to be doubled from combat wouldn't be better to do anything to counterbalance uberunits?
AI also doesn't seem to take advantage of experienced units nor know how to defend from them.The fact also that there is no artillery unit for a long time doesn't help them.
To reassume barbs are too weak as soon as you get xp units, and uberunits make the game too easy.After 470 turns i have already destroyed all my best opponents

In my first game i have noticed anyway some things which seems really unbalanced.Usually on civ vanilla games i play at prince difficulty, i chose noble difficulty to play for the first time this mod.I played also with raging barbs.
In my opinion there should be a cap to XP received from barbs because after the first turn in which you risk really to be overwhelmed by them as soon as you get experienced units they became just a useful cannon fodder to make your units experienced.I had 3 barbarian cities full of barbs which attacked me every turn with more than 5 units, sometimes with 10 units, anyway it is useless to say that everytime they attacked they were destroyed and my units received just a few points of damage, also the poor Curtiss was destroyed by my uber elven warrior which didn't receive any damage.
In 300 turns i got a unit with 122 XP which was really undestroyable, and another with 89 XP.With these 2 uber units it was too easy for me to destroy all the infernal cities and 5 cities of hippus.Considering that Promotions seems to have effect doubled on this mod and xp points seems also to be doubled from combat wouldn't be better to do anything to counterbalance uberunits?
AI also doesn't seem to take advantage of experienced units nor know how to defend from them.The fact also that there is no artillery unit for a long time doesn't help them.
To reassume barbs are too weak as soon as you get xp units, and uberunits make the game too easy.After 470 turns i have already destroyed all my best opponents