hbdragon88
haunted by blackness
All right. This is an article on the basics of nuclear terraforming. First, I'm quite simply naive and only have a basic understanding of it, just the beginnings. I'm like a novice. Moonsinger is the real expert on this, having converted over 400 TILES in one game once. 
In this documentary, this covers the beginnings and basics of this technique. In my opinion, the effort put into it sometimes just isn't worth the results. The example I will be showing is a very simple, easy way of doing it.
Keep these points in mind:
1) Terrain needs to be by a desert to change into flood plains. Otherwise, it turns to desert. Desert can't be by a river, so that's why it turns into flood plains.
1) Grassland -> Plains -> Desert/Flood Plains. This means, if there's grassland by a river that you're going to nuke, you're going to have to do it twice to get floodplains.
But all the better if the terrain you're planning to convert is plains 
2) Forests. Forests are like a cover - a nuke will destroy a forest and leave the terrain underneath it intact. All improvements are gone, but if there was a grassland underneath the forest, it'll stay a grassland. I'll explain in detail later why is so important.
Recipe:
18 workers w/ Democracy+Industrial Age boost (non-Industrious)
1 or 2 ICBMs
Three turns
The will to do such an act
What you do:
I have provided an example so I don't have to explain it such detail. Below is an easy example of how to do it. The river makes it tremendously easy. 8 tiles are plains and are next to a river. I have ordered a worker to build a forest (1 or 2) to build a forest on the plains square that isn't next to the river. If there's no forest there, it will turn into desert - IMPORTANT to cover all non-river-touching terrain. The square in the middle is the ICBM hitting point.

In this documentary, this covers the beginnings and basics of this technique. In my opinion, the effort put into it sometimes just isn't worth the results. The example I will be showing is a very simple, easy way of doing it.
Keep these points in mind:
1) Terrain needs to be by a desert to change into flood plains. Otherwise, it turns to desert. Desert can't be by a river, so that's why it turns into flood plains.
1) Grassland -> Plains -> Desert/Flood Plains. This means, if there's grassland by a river that you're going to nuke, you're going to have to do it twice to get floodplains.


2) Forests. Forests are like a cover - a nuke will destroy a forest and leave the terrain underneath it intact. All improvements are gone, but if there was a grassland underneath the forest, it'll stay a grassland. I'll explain in detail later why is so important.
Recipe:
18 workers w/ Democracy+Industrial Age boost (non-Industrious)
1 or 2 ICBMs
Three turns
The will to do such an act

What you do:
I have provided an example so I don't have to explain it such detail. Below is an easy example of how to do it. The river makes it tremendously easy. 8 tiles are plains and are next to a river. I have ordered a worker to build a forest (1 or 2) to build a forest on the plains square that isn't next to the river. If there's no forest there, it will turn into desert - IMPORTANT to cover all non-river-touching terrain. The square in the middle is the ICBM hitting point.