sunny19879394
Chieftain
- Joined
- Dec 11, 2019
- Messages
- 29
Basically I think I may have conceptual problem for how requirement sets works..
I am basically making the mod base on Keniisu's template so all things for requirements are copied from his mod, but strangely if I define the requirement SetID, Requirement Set type, and Requirement ID, it never works.
Below is an example:
It just does not have effect. Similar, when I try to make a requirement for sth happen after a civic is reached, it does not work.
However, if I use the existing ID, like this time, i use "REQUIRES_PLAYER_HAS_WRITING", it works:
So I wonder is it is some kind of conceptual problem......And this time, when I define a reqSet and use an existing ID 'UNIT_IN_ENEMY_TERRITORY_REQUIREMENT' , it does not work again (Sorry the code has a lot of other effects...but the one in concern is 'MODTYPE_SUNNY_HONGKONG_UA_CANNOTATTACK'. It works when I did not add any requirements.)
Gameeffects.log is also posted. Also is there any tutorial about requirements set to read?
I am basically making the mod base on Keniisu's template so all things for requirements are copied from his mod, but strangely if I define the requirement SetID, Requirement Set type, and Requirement ID, it never works.
Below is an example:
Code:
-- RequirementSets
-- This is where you define your Requirement Set
-----------------------------------------------
INSERT INTO RequirementSets
(RequirementSetId, RequirementSetType )
VALUES ('REQSET_SUNNY_HONGKONG_UA_CITY_HAS_X_POPULATION', 'REQUIREMENTSET_SUNNY_HONGKONG_UA_CITY_HAS_X_POPULATION' ); -- Defines the ReqSet.
-----------------------------------------------
-- RequirementSetRequirements
-- This is where you link your RequirementSet to your actual RequirementIDs
-----------------------------------------------
INSERT INTO RequirementSetRequirements
(RequirementSetId, RequirementId )
VALUES ('REQSET_SUNNY_HONGKONG_UA_CITY_HAS_X_POPULATION', 'REQ_SUNNY_HONGKONG_UA_CITY_HAS_X_POPULATION' ); -- Defines the ReqSet by linking it to a RequirmentID
-----------------------------------------------
-- Requirements
-- This is where you define your Requirements
-----------------------------------------------
INSERT INTO Requirements
(RequirementId, RequirementType, Likeliness, Inverse, Triggered)
VALUES ('REQ_SUNNY_HONGKONG_UA_CITY_HAS_X_POPULATION', 'REQUIREMENT_CITY_HAS_X_POPULATION', 0, 0, 0 ); -- Defines the Requirement as whenever your on the pop
-------------------------------------
-- RequirementArguments
-------------------------------------
INSERT INTO RequirementArguments
(RequirementId, Name, Value)
VALUES ('REQ_SUNNY_HONGKONG_UA_CITY_HAS_X_POPULATION', 'Amount', 5);
It just does not have effect. Similar, when I try to make a requirement for sth happen after a civic is reached, it does not work.
However, if I use the existing ID, like this time, i use "REQUIRES_PLAYER_HAS_WRITING", it works:
Code:
-----------------------------------------------
-- RequirementSets
-- This is where you define your Requirement Set
-----------------------------------------------
INSERT INTO RequirementSets
(RequirementSetId, RequirementSetType )
VALUES ('REQESET_SUNNY_HONGKONG_UA_HASWRT', 'REQUIREMENTSET_TEST_ALL' ); -- Defines the ReqSet.
-----------------------------------------------
-- RequirementSetRequirements
-- This is where you link your RequirementSet to your actual RequirementIDs
-----------------------------------------------
INSERT INTO RequirementSetRequirements
(RequirementSetId, RequirementId )
VALUES ('REQESET_SUNNY_HONGKONG_UA_HASWRT', 'REQUIRES_PLAYER_HAS_WRITING' ); -- Defines the ReqSet by linking it to a RequirmentID
So I wonder is it is some kind of conceptual problem......And this time, when I define a reqSet and use an existing ID 'UNIT_IN_ENEMY_TERRITORY_REQUIREMENT' , it does not work again (Sorry the code has a lot of other effects...but the one in concern is 'MODTYPE_SUNNY_HONGKONG_UA_CANNOTATTACK'. It works when I did not add any requirements.)
Code:
----------------------------------------------
-- Types
-----------------------------------------------
INSERT INTO Types
(Type, Kind )
VALUES ('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'KIND_TRAIT' ),
('MODTYPE_SUNNY_HONGKONG_UA_EXTRA POPULATION', 'KIND_MODIFIER' ),
('MODTYPE_SUNNY_HONGKONG_UA_BAN_SETTLER', 'KIND_MODIFIER' ),
('MODTYPE_SUNNY_HONGKONG_UA_FAITHBYWAR', 'KIND_MODIFIER' ),
('MODTYPE_SUNNY_HONGKONG_UA_EXTRAROUTE', 'KIND_MODIFIER' ),
('MODTYPE_SUNNY_HONGKONG_UA_EXTRAFAVOR', 'KIND_MODIFIER' ),
('MODTYPE_SUNNY_HONGKONG_UA_CANNOTATTACK', 'KIND_MODIFIER' );
-----------------------------------------------
-- Traits
-----------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description )
VALUES ('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'LOC_TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA_NAME', 'LOC_TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA_DESCRIPTION' );
-----------------------------------------------
-- CivilizationTraits
-----------------------------------------------
INSERT INTO CivilizationTraits
(CivilizationType, TraitType )
VALUES ('CIVILIZATION_SUNNY_HONGKONG', 'TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA' );
-----------------------------------------------
-- TraitModifiers
-----------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId )
VALUES ('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_TRADE_GOLD' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_TRADE_PRODUCTION' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_TRADE_FOOD' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_GAIN_GOLD' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_GAIN_SC' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_GAIN_CL' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_OTHERGOLD' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_POPULATION_PRESETTLEMENT'),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_BAN_SETTLER'),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_FAITHBYWAR' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_EXTRAROUTE' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_EXTRAFAVOR' ),
('TRAIT_CIVILIZATION_SUNNY_HONGKONG_UA', 'MODIFIER_SUNNY_HONGKONG_UA_CANNOTATTACK' );
----------------------------------------------
-- DynamicModifiers
-----------------------------------------------
INSERT INTO DynamicModifiers
(ModifierType, CollectionType, EffectType )
VALUES ('MODTYPE_SUNNY_HONGKONG_UA_EXTRA POPULATION', 'COLLECTION_PLAYER_CITIES', 'EFFECT_ADJUST_CITY_POPULATION' ),
('MODTYPE_SUNNY_HONGKONG_UA_BAN_SETTLER', 'COLLECTION_OWNER_PLAYER', 'EFFECT_ADJUST_PLAYER_UNIT_BUILD_DISABLED' ),
('MODTYPE_SUNNY_HONGKONG_UA_FAITHBYWAR', 'COLLECTION_PLAYER_COMBAT', 'EFFECT_ADJUST_UNIT_POST_COMBAT_YIELD' ),
('MODTYPE_SUNNY_HONGKONG_UA_EXTRAROUTE', 'COLLECTION_OWNER', 'EFFECT_ADJUST_TRADE_ROUTE_CAPACITY' ),
('MODTYPE_SUNNY_HONGKONG_UA_EXTRAFAVOR', 'COLLECTION_OWNER_PLAYER', 'EFFECT_ADJUST_PLAYER_EXTRA_FAVOR_PER_TURN' ),
('MODTYPE_SUNNY_HONGKONG_UA_CANNOTATTACK', 'COLLECTION_PLAYER_UNITS', 'EFFECT_ADJUST_UNIT_CANNOT_ATTACK');
----------------------------------------------
-- Modifiers
-----------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType, OwnerRequirementSetId, SubjectRequirementSetId, RunOnce, Permanent )
VALUES ('MODIFIER_SUNNY_HONGKONG_UA_TRADE_GOLD', 'MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_PRODUCTION', 'MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_FOOD', 'MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_GOLD', 'MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_SC', 'MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_CL', 'MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_OTHERGOLD', 'MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_POPULATION_PRESETTLEMENT', 'MODTYPE_SUNNY_HONGKONG_UA_EXTRA POPULATION', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_BAN_SETTLER', 'MODTYPE_SUNNY_HONGKONG_UA_BAN_SETTLER', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_FAITHBYWAR', 'MODTYPE_SUNNY_HONGKONG_UA_FAITHBYWAR', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_EXTRAROUTE', 'MODTYPE_SUNNY_HONGKONG_UA_EXTRAROUTE', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_EXTRAFAVOR', 'MODTYPE_SUNNY_HONGKONG_UA_EXTRAFAVOR', NULL, NULL, 0, 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_CANNOTATTACK', 'MODTYPE_SUNNY_HONGKONG_UA_CANNOTATTACK', NULL, 'REQSET_SUNNY_HONGKONG_ENEMYLAND', 0, 0 );
-----------------------------------------------
-- ModifierArguments
-----------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES ('MODIFIER_SUNNY_HONGKONG_UA_TRADE_GOLD', 'Amount', 2 ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_GOLD', 'YieldType', 'YIELD_GOLD' ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_GOLD', 'Intercontinental', 0 ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_PRODUCTION', 'Amount', 2 ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_PRODUCTION', 'YieldType', 'YIELD_PRODUCTION' ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_PRODUCTION', 'Intercontinental', 0 ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_FOOD', 'Amount', 2 ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_FOOD', 'YieldType', 'YIELD_FOOD' ),
('MODIFIER_SUNNY_HONGKONG_UA_TRADE_FOOD', 'Intercontinental', 0 ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_GOLD', 'Amount', 2 ),
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_GOLD', 'YieldType', 'YIELD_GOLD' ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_SC', 'Amount', 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_SC', 'YieldType', 'YIELD_SCIENCE' ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_CL', 'Amount', 1 ),
('MODIFIER_SUNNY_HONGKONG_UA_GAIN_CL', 'YieldType', 'YIELD_CULTURE' ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_OTHERGOLD', 'Amount', 4 ),
('MODIFIER_SUNNY_HONGKONG_UA_OTHERGOLD', 'YieldType', 'YIELD_GOLD' ),
---------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_POPULATION_PRESETTLEMENT', 'Amount', 2 ),
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_BAN_SETTLER', 'UnitType', 'UNIT_SETTLER' ),
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_EXTRAROUTE', 'Amount', 20 ),
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_FAITHBYWAR', 'YieldType', 'YIELD_FAITH' ),
('MODIFIER_SUNNY_HONGKONG_UA_FAITHBYWAR', 'PercentDefeatedStrength', 100 ),
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_EXTRAFAVOR', 'Amount', 1 ),
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
('MODIFIER_SUNNY_HONGKONG_UA_CANNOTATTACK', 'Disable', 1 );
-----------------------------------------------
-- RequirementSets
-- This is where you define your Requirement Set
-----------------------------------------------
INSERT INTO RequirementSets
(RequirementSetId, RequirementSetType )
VALUES ('REQSET_SUNNY_HONGKONG_ENEMYLAND', 'REQUIREMENTSET_TEST_ANY' ); -- Defines the ReqSet.
-----------------------------------------------
-- RequirementSetRequirements
-- This is where you link your RequirementSet to your actual RequirementIDs
-----------------------------------------------
INSERT INTO RequirementSetRequirements
(RequirementSetId, RequirementId )
VALUES ('REQSET_SUNNY_HONGKONG_ENEMYLAND', 'UNIT_IN_ENEMY_TERRITORY_REQUIREMENT' ); -- Defines the ReqSet by linking it to a RequirmentID
Gameeffects.log is also posted. Also is there any tutorial about requirements set to read?